The Gentlemen of the Row mod for Saints Row 2 PC is a massive integrated collection of mods, tweaks, and fixes that greatly enhances the game while still staying true to the spirit of the original. The mod has been carefully balanced to be used by either a newcomer or a veteran to the series, and offers 100+ new clothing items with 120+ new logos, improved weather including a darker nighttime and more vibrant colors in daytime, plane and boat mechanics for customizing, additional missions, new vehicle dealerships, new weapons, new cribs, new homies and gang styles, new taunts and compliments, new walking styles, 100+ new ambient music tracks for purchase, more car paints, more skin colors, tattoos, makeup, optional 360/PS3 onscreen controller prompts, new cheat codes including NPC morphs, and tons of tweaks and bug fixes.
Gentlemen of the Row v1.9.2 is mostly a bugfix release and also adds in Sandbox+ for SR2. This release is stand alone and completely replaces v1.9 FINAL (guess it wasn't that final, huh?) See the full description for the changelog of both 1.9.1 and 1.9.2.
Fixed all extra GotR gang vehicles so that homies will drive a correct looking purple/gold variant around Stilwater. This includes the limos, apc, atv, knoxville, compensator, police cars, fbi suv, el train, o-ring, peewee, kenshin, tetsuo, melbourne, widowmaker, mongoose, and atlasbreaker.
Fixed the optional gang customization types that had issues (streaker, pirate, construction, cowboy, medical, airline) so no weird variants spawn in.
Songbearer's Sandstorm Stunting mod
This is an old SR2 mod that Songbearer was working on with my assistance that we never finished. It was forgotten about when SRTT hit, and we both started playing that game exclusively. The mod basically changes the Sandstorm's pitch and yaw's torque and acceleration in order to make rolls and flips much easier to do while in mid-air.
Fixed the pricing for the SKR-9 in the open pricing optional mod so it's correctly priced at $1
Fixed the crib pricing text in the open pricing optional mod so the new cribs correctly display $1
Fixed the Construction optional gang type not toggling on and off correctly with the batch installer
Added a note to known issues that installing the optional zombie gang type breaks Zombie Uprising. i.e. you can no longer damage zombies if installed
Sandbox+ for SR2 by IdolNinja
Sandbox+ allows you enter numeric codes while playing to do things like teleport to different city areas/cribs, swap city chunks in and out like the Ronin Heritage Festival, change notoriety or lock notoriety at any level including zero notoriety, change player team so you can recruit Samedi/Brotherhood/Ronin/police and fight the Saints, trigger almost any animation in the game wherever you are (some of these are completely hilarious,) give yourself cash, repair your current vehicle, and more. To use a command, simply type in 888. This will trigger a code entry display and wait for your 3 digit code. Refer to the Sandbox+ command list text file included in this archive for all the codes that can be used.
Customizable variants by IdolNinja
Removed customization restrictions for all variants of the Ambulance, Shaft, Buffalo B, Topher, and Donovan. You should now be able to customize reward vehicles and other uniques in these classes.
Fixed all modded weapon names using Minimaul's shiny new string tool. Also fixed all text for extra missions, including naming of save files when completed. Mission text in the extra missions should now display correct for both the host and remote player.
Fixed Brotherhood mission 10 The Siege so that it works correctly with the Villain Homie Pack optional mod.
Fixed the Silenced Pistol so it can be picked up again if dropped/switched out.