Gamemaster is a platform gamemode for Gmod 10, with a twist - you are able to play as the computer (the Gamemaster), trying to prevent the players from completing the level.
As the Gamemaster, you can place enemies, walls, and so on, while the other human players attempt to complete the level. If all the players die, you win. The Gamemaster will stay one until one of the players manage(s) to win. Then, a random player will get to be the Gamemaster. You are allocated, in each level, a given selection of enemies, obstacles, and such, which can be placed anywhere offscreen (so the player can't see them being placed).
There's some slow progress, but it's sure there! Today, I decided to fix all the annoying problems that I was having, especially with the Gamemaster movement. I thought it was a good idea putting the movement code in a think hook... It caused major prediction errors, so today I turned it into a move hook and it's all good now! Other than that, the camera was messing up as runner when you died. Using clever CalcView stuff, I fixed a lot of the glitches and now I have enough motivation to work on the next major challenge: placing the parts themselves.
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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