'Freespace: Evolution' aims to bring the frantic non-stop action of the original games to the tactical realm of a real-time-strategy game. Step out of your fighter cockpit and prepare to experience the world of Freespace from a completely different perspective.

Report article RSS Feed GTF Hercules sighted in-game

Definitely being one of the more iconic fighter designs of the Freespace universe, the GTF Hercules is a true workhorse. It's slow and not exactly the most agile ship, but its very steady and packs quite a punch with its 6 main guns and 2 missile banks. Now this aging design has entered the tactical realm in 'Freespace: Evolution' and has to prove once again, that it's still a worthy opponent to the Shivan hordes.

Posted by Arparso on Jan 23rd, 2010

Definitely being one of the more iconic fighter designs of the Freespace universe, the GTF Hercules is a true workhorse. It's slow and not exactly the most agile ship, but its very steady and packs quite a punch with its 6 main guns and 2 missile banks. Now this aging design has entered the tactical realm in 'Freespace: Evolution' and has to prove once again, that it's still a worthy opponent to the Shivan hordes.

I'm not sure what it is about the Hercules that I like. Its heavy weaponry surely is impressive, especially in the first Freespace game, but often it's just not agile enough to keep up with faster enemies. You also make a pretty big target from behind with the Hercules' huge thruster package at the rear.

GTF Hercules

Anyway, I still like the visual design a lot even with all the inherent flaws of that fighter. So it seemed natural to let the Hercules be the first Freespace fighter to make it into the mod, if just to see it fly around a bit. In truth, importing the Hercules serves mostly as an experiment to work out most of Nexus' quirks, try out weapon configurations and getting an idea about balancing the whole thing,

GTF Hercules close-up

After getting it ingame, everything worked out surprisingly well. The intuitively chosen speed and maneuverability ratings were nearly spot-on and seeing a Hercules squadron totally obliterate an unarmed GTC Fenris cruiser was quite a treat. The weapon effects still need some work to look more like their FS2 counterparts and the balancing is a bit off, giving the fighters a definitive advantage right now. The Fenris might not be the most steady cruiser of them all, but surely it should withstand at least a single Hercules attack run without blowing up...

That's it for now, see you next update :)

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Hero_Swe
Hero_Swe Jan 24 2010, 4:27pm says:

Well, actually. A lone Fenris WOULD be obliterated by a wing of Herc's. I like what you're doing though, keep it up

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Arparso
Arparso Jan 24 2010, 5:22pm replied:

Really? Guess I have to play more FS2 then... haven't played it for ages now, so I'm probably a bit off. Still I believe a cruiser shouldn't immediately explode just after a single attack run of 3 or 4 fighters...

Anyhow, Nexus doesn't really allow weapons, that can target both fighters and capital ships - since the Herc is classified as a fighter it'll get more anti-fighter weapons then. Its anti-capital abilities should get severely reduced by that, enforcing the use of actual bombers against capital ships (at least against anything bigger than a cruiser).

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Released Feb 9, 2011
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