The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer to the game’s lore

Report article RSS Feed Mass Effect 2: Coalesced.ini modding tutorial

Various examples of possible Mass Effect 2 tweaks.

Posted by Flash. on May 1st, 2010
Basic Starting a mod.

Steps you have to do before starting to mod the Game:
- Back up your coalesced.ini [...\Mass Effect 2\BioGame\Config\PC\Cooked]
- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad++ releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
- Download Ruby and the script to fix the CRC of the coalesced.ini
install ruby and unpack the rb script to [...\Mass Effect 2\BioGame\Config\PC\Cooked] the place where you also find the coalesced.ini Rapidshare.com
- After editing coalesced.ini file, launch CoalescedrealCRC.rb script to get fix_Coalesced.ini file and remove "fix_" prefix

Steps based on Horendus Malaih guide from official BioWare forum.


VARIOUS TWEAK LIST:

Open Coalesced.ini file with Notepad++ or other advanced text editor like Scintilla Text Editor:

A. Utility tweaks:

1.

    Planet scanning is so slow. I wish I could rotate the planet faster when scanning.

Solution:
- Search for [SFXGame.SFXGameModeOrbital] section
- Increase ScanReticleMoveSpeed and ScanPlanetRotationSpeed values

2.

    Jogging slowly around takes so much time. I wish I could storm longer out of combat.

Solution:
- Search for [SFXGame.SFXGame]
- Increase StormStaminaNonCombat and StormRegenNonCombat values

3.

    I wish the corpses stay a little longer. It's strange that they vanish so fast.

Solution:
confirmed not working
- Search for [SFXGame.BioArtPlaceable]
- Increase m_fCorpseCleanupFirstAttemptTime value

4

    I don't like the pregenerated head models at character creation. Wish I could replace them with something better.

Solution:
- Search for [SFXGame.BioSFHandler_NewCharacter]
- Replace MalePregeneratedHeadCodes and FemalePregeneratedHeadCodes with the ones you want


B. Difficulty and balance tweaks:

1.

    I don't like the new global cooldown system. It forces me to use only the most efficient skills on higher difficulties and forget about less efficient but effective ones.

Solution:
confirmed not working
- Search for [SFXGame.SFXGameConfig]
- Change UseSharedPowerCooldown=TRUE to false

2.

    Why guncentric classes have easier time in ME2? I'd like to use class powers on higher difficulties but im seriously limited because shields block powers. Wish I could change that.

Solution:
- Search for [SFXGame.SFXGameConfig]
- Change bShieldsBlockPowers=true to false

3.

    Insanity difficulty is still rather easy to me. I wish enemies could have more health/shields and Shepard less.

Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Increase EnemyHealthMultiplierLow, EnemyHealthMultiplierHigh and EnemyShieldBonus values
- Decrease PlayerHealthMultiplierLow and PlayerHealthMultiplierHigh values

4.

    Insanity difficulty is still rather easy to me. I wish enemies could use their powers more often. Shepard's team cooldown should be increased.

Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Decrease EnemyPowerCooldownMultiplier value
- Increase SquadPowerCooldownMultiplier value

5.

    I've mined only rich planets and still I have plenty of minerals. There's too much of them to encurage scanning more planets.

Solution:
- Search for [SFXGame.BioPlanet]
- Decrease PlacedMineralsPool and optionally EezoMineralsBase with ScanBarMaxMineralSize values

6.

    I like the new ammo idea but I wish thermal clips wouldn't be so sparse.

Solution:
- Search for [SFXGame.SFXDroppedAmmo]
- Increase PctAmmoGiven value

7.

    Having to reload weapon makes the combat more dynamic but I don't like picking up ammo. Wish I could reload but get infinite ammo.

Solution:
- Search for [SFXGame.SFXWeapon]
- Change bCanDropAmmo=true to false
- Search for weapons [SFXGameContent_Inventory.SFXWeapon_*]
- Change bInfiniteAmmo=false to true

8.

    I don't like having an unfair advantage over the enemies. In ME1 enemies regenerated their shields. I wish they regenerate in ME2.

Solution:
- Search for [SFXGame.SFXShield_Base]
- Change bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to true
- Add bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to [SFXGame.SFXShield_GethEnergy] and [SFXGame.SFXShield_GethEnergy_Player] sections

9.

    Auto-regeneration feature takes away the challange from game. Not even once I really had to use medigel.

Solution:
- Search for [SFXGame.SFXModule_DamageParty]
- Decrease HealthRegenRate value or change bHealthRegenerates=true to false to turn it off completely

10.

    I'd like to take Jacob on a mission but I find his weapon choice useless. Why can't he have an assault rifle. He's an ex-Alliance soldier, all soldiers know how to use a rifle.

Solution:
- Search for [SFXGame.SFXPlayerSquadLoadoutData]
- Change Jacob's LoadoutWeapons_Shotguns to LoadoutWeapons_AssaultRifles in HenchLoadoutInfo=(className=SFXPawn_Jacob, Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotgun))


C. Non coalesced.ini tweaks:

1.

    How can I disable logo movies?

Solution:
- Open ...\Mass Effect 2\BioGame\Movies folder and rename BWLogo.bik and ME_EAsig_720p_v2_raw.bik to BWLogo.bik.old and ME_EAsig_720p_v2_raw.bik.old

Plenty of other changes are possible, I just listed the ones that I think are worth to mention.
Please let me know if you find something not working.


I'm not responsible to any damage this might cause to your computer and/or for legal issues from bioware/EA. All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. By using this guide/the download links i provided you agree with this statement.

Post comment Comments
KiwiWarrior
KiwiWarrior Jun 14 2010, 5:24pm says:

nice man

+1 vote     reply to comment
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Platforms
Windows, X360
Developer
Ifrit
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Official Page
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Release Date
Released Feb 6, 2010
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