Steps you have to do before starting to mod the Game:
- Back up your coalesced.ini [...\Mass Effect 2\BioGame\Config\PC\Cooked]
- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad++ releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
- Download Ruby and the script to fix the CRC of the coalesced.ini
install ruby and unpack the rb script to [...\Mass Effect 2\BioGame\Config\PC\Cooked] the place where you also find the coalesced.ini Rapidshare.com
- After editing coalesced.ini file, launch CoalescedrealCRC.rb script to get fix_Coalesced.ini file and remove "fix_" prefix
Steps based on Horendus Malaih guide from official BioWare forum.
VARIOUS TWEAK LIST:
Open Coalesced.ini file with Notepad++ or other advanced text editor like Scintilla Text Editor:
A. Utility tweaks:
1.
Planet scanning is so slow. I wish I could rotate the planet faster when scanning.
Solution:
- Search for [SFXGame.SFXGameModeOrbital] section
- Increase ScanReticleMoveSpeed and ScanPlanetRotationSpeed values
2.
Jogging slowly around takes so much time. I wish I could storm longer out of combat.
Solution:
- Search for [SFXGame.SFXGame]
- Increase StormStaminaNonCombat and StormRegenNonCombat values
3.
I wish the corpses stay a little longer. It's strange that they vanish so fast.
Solution:
confirmed not working
- Search for [SFXGame.BioArtPlaceable]
- Increase m_fCorpseCleanupFirstAttemptTime value
4
I don't like the pregenerated head models at character creation. Wish I could replace them with something better.
Solution:
- Search for [SFXGame.BioSFHandler_NewCharacter]
- Replace MalePregeneratedHeadCodes and FemalePregeneratedHeadCodes with the ones you want
B. Difficulty and balance tweaks:
1.
I don't like the new global cooldown system. It forces me to use only the most efficient skills on higher difficulties and forget about less efficient but effective ones.
Solution:
confirmed not working
- Search for [SFXGame.SFXGameConfig]
- Change UseSharedPowerCooldown=TRUE to false
2.
Why guncentric classes have easier time in ME2? I'd like to use class powers on higher difficulties but im seriously limited because shields block powers. Wish I could change that.
Solution:
- Search for [SFXGame.SFXGameConfig]
- Change bShieldsBlockPowers=true to false
3.
Insanity difficulty is still rather easy to me. I wish enemies could have more health/shields and Shepard less.
Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Increase EnemyHealthMultiplierLow, EnemyHealthMultiplierHigh and EnemyShieldBonus values
- Decrease PlayerHealthMultiplierLow and PlayerHealthMultiplierHigh values
4.
Insanity difficulty is still rather easy to me. I wish enemies could use their powers more often. Shepard's team cooldown should be increased.
Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Decrease EnemyPowerCooldownMultiplier value
- Increase SquadPowerCooldownMultiplier value
5.
I've mined only rich planets and still I have plenty of minerals. There's too much of them to encurage scanning more planets.
Solution:
- Search for [SFXGame.BioPlanet]
- Decrease PlacedMineralsPool and optionally EezoMineralsBase with ScanBarMaxMineralSize values
6.
I like the new ammo idea but I wish thermal clips wouldn't be so sparse.
Solution:
- Search for [SFXGame.SFXDroppedAmmo]
- Increase PctAmmoGiven value
7.
Having to reload weapon makes the combat more dynamic but I don't like picking up ammo. Wish I could reload but get infinite ammo.
Solution:
- Search for [SFXGame.SFXWeapon]
- Change bCanDropAmmo=true to false
- Search for weapons [SFXGameContent_Inventory.SFXWeapon_*]
- Change bInfiniteAmmo=false to true
8.
I don't like having an unfair advantage over the enemies. In ME1 enemies regenerated their shields. I wish they regenerate in ME2.
Solution:
- Search for [SFXGame.SFXShield_Base]
- Change bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to true
- Add bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to [SFXGame.SFXShield_GethEnergy] and [SFXGame.SFXShield_GethEnergy_Player] sections
9.
Auto-regeneration feature takes away the challange from game. Not even once I really had to use medigel.
Solution:
- Search for [SFXGame.SFXModule_DamageParty]
- Decrease HealthRegenRate value or change bHealthRegenerates=true to false to turn it off completely
10.
I'd like to take Jacob on a mission but I find his weapon choice useless. Why can't he have an assault rifle. He's an ex-Alliance soldier, all soldiers know how to use a rifle.
Solution:
- Search for [SFXGame.SFXPlayerSquadLoadoutData]
- Change Jacob's LoadoutWeapons_Shotguns to LoadoutWeapons_AssaultRifles in HenchLoadoutInfo=(className=SFXPawn_Jacob, Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotgun))
C. Non coalesced.ini tweaks:
1.
How can I disable logo movies?
Solution:
- Open ...\Mass Effect 2\BioGame\Movies folder and rename BWLogo.bik and ME_EAsig_720p_v2_raw.bik to BWLogo.bik.old and ME_EAsig_720p_v2_raw.bik.old
Plenty of other changes are possible, I just listed the ones that I think are worth to mention.
Please let me know if you find something not working.
I'm not responsible to any damage this might cause to your computer and/or for legal issues from bioware/EA. All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. By using this guide/the download links i provided you agree with this statement.
nice man