Alot of people have been asking why have we been so dry on media lately. The main reason is we we're trying to reserve it for the new site, which is being painstakingly put together as we speak to be something of true beauty. But we have decided we can wait no longer and have mustered together some media for you (and the possibility of more to come!)
Firstly though, other development news. We have had a bit of team restructuring. We'd like you to welcome Myristate, (4THIDUSA) SSG H and CiN-Eric, who will be doing texturing, mapping and skinning respectively. We have also had to part with one member, AntiHero, who we wish the best of luck in his future musical pursuits, he really has great talent. :)
Unfortunately, we are not quite ready to release pictures of in-game gameplay.. But we have the next best thing! A new map, rendered in-game and hinting at the artillery system and a nice new weapon render to salivate over. :D
So without further adue, we present tsv_ypres by Quaker. It is based around the Third Battle of Ypres, later to become known as Passchendaele, named after the town which would become the object of the Commonwealth offensive. Following a 15 day heavy preliminary bombardment, the first Commonwealth troops went over the line. Despite their original gains, fresh German reinforcements from the calming Eastern Front and some of the heaviest rain the area had seen for many years both caused the offensive to literally bog down. One of the most horrific images recalled by Passchendaele was of the gurgled screams coming from wounded men who had crawled into shell holes in No Man's Land only to have them slowly fill with water around them...
And finally, the 1907 British Bayonet which will make up the melee weapon for the Officer and Lewis Gunner classes for the Commonwealth.
Feel free to stop by our Forums and give us your feedback on the latest addition to our aresnal!
w00t :p