A total conversion mod for the Wing Commander universe taking place in the timeframe of Wing Commander III and IV. The mod is, as the original games, heavily centered around fighter and bomber warfare, while keeping a healthy importance to capital ships. With the current version, you can play as the Terran Confederation, the Union of Border Worlds, the Black Lance and the Kilrathi Empire from Wing Commander III. Mod initially created by Aaron 'czacen' Thomas who disappeared half a dozen years ago after publishing this mod and allowing me to tinker with it and improve its gameplay and balance features. This is the version for Remastered, featuring completely reworked models and new elements everywhere. Fully-working AI for all new factions and multiplayer-compatible. The hyperspace jump animation was taken with permission from the BluePlanet FreeSpace mod for Homeworld 2

Post news Report RSS The Big Patch, Homeworld Remastered 2.0

Gearbox uploaded the 2.0 patch which changes a lot of stuff in the game engine itself and therefore breaks all mods, including this one. Expect a few weeks for a 2.0-compatible version

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As indicated in the summary, Gearbox uploaded the 2.0 patch which changes a lot of stuff in the game engine itself and therefore breaks all mods, including this one. I'm going to start tinkering with the new systems in the following days, in order to release ASAP a compatible version, but given the depth of the changes, it will take some time, so please do not post all over the place telling mod creators that the mods do not work: we know and we are working on it. The good news, though, is that the updates will allow a lot of very, very interesting things to be done. :-)

Cheers!


P.S. : and I will keep the previous versions online, of course. ;-)

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