The story covers the time from the arrival of soldiers to the nuclear explosion in Black Mesa Research Facility. 5 hours of gameplay, 34 maps totally. The working title was "Soldier's Adventures".

Report RSS Half-Life: Field Intensity Update 1.1

Half-Life: Field Intensity v1.1 is now available. We've gathered a lot of feedback and watched some video walkthroughs to find out what parts of the mod people find confusing and annoying. And we wanted to provide an update as fast as possible.In this update we focused on decreasing the number of irritating elements. We also fixed some bugs and flaws.

Posted by on

Download Field Intensity v1.1

The most important changes:

1. Voice acting update

The custom voice lines for HECU soldiers were re-recorded. Thanks to Ronald Hamrák for that! Hope you like it as he has a much less pronounced accent.

We also have plans on re-recording voice lines of Kevin, the radioman, but it's not included in this release.

2. Scaled crosshair

Scaled crosshair

The crosshair is now scaled depending on resolution, just like HUD. The issue was overlooked in the previous release.

3. Security guard in the HAZARDOUS ENVIRONMENT chapter

Security guard in Bio-labs

We've made it more clear that this particular security guard is friendly to a player and put him in a less danger. This security guard is pretty important as there're several scripts featuring him. If you let him die in your previous playthrough you can replay the level and find out how useful he is!

4. Soldiers in the ON THE TRACK chapter

Soldiers are ready to cover your back

Due to a bug many players probably found this squad already dead by the time they come to this place. Now this is fixed and you can enjoy playing on this level with a squad of soldiers having your back.

5. Enemy spawns
We've got a lot of complaints about enemy spawns being too sudden and unfair. In this release we try to reduce the problem. We moved some spawns farther from a player and made some triggers to fire earlier so a player had more time and space to react. We've also increased the delays between spawns a bit so the player could have a better chance to deal with enemies before getting outnumbered greatly.

6. Additional area in the HOSTILE TAKEOVER chapter
The room number 324 can be opened now.

NOTE: save files from the previous version won't be compatible with version 1.1 due to both code and map changes! If you've started playing the previous version already and want to continue playing on the new release without having to play the mod from the scratch there's a solution.
Start the game on the preferred difficulty and then type the command in console to start a chapter you wish to continue from:

HAVE A NICE DAY: map fid1a0a // this can be used to skip an intro
HOSTILE TAKEOVER: map fid1a1 // the engineer will be missing at the beginning, but he'll reappear later
HAZARDOUS ENVIRONMENT: map fid1a2
HAZARDOUS ENVIRONMENT (Gamma labs): map fid1a2b
ON THE TRACK: map fid1a3
WEAK FORCE: map fid1a4
BIREFRINGENCE: map fid1a5
RECOVERY: map fid2a1
FIELD INTENSITY: map fid2a2
THE VERGE: map fid2a3
F.U.B.A.R.: map fid2a4
DEATHMATCH: map fid2a5
DEDUCTION: map fid2a6

You can also use this trick if you want to replay your favorite chapter.

Thanks for playing Field Intensity. More updates are coming later.

Post comment Comments
3037
3037 - - 491 comments

bug with flashlight sprite fixed ? it has one line pixel under it in HUD

Reply Good karma Bad karma+2 votes
SweetRamona
SweetRamona - - 5,113 comments

Speaking of HUD, I noticed the HUD icons for the base HL1 Weapons aren't using the ones for Opposing Force.

Reply Good karma Bad karma+2 votes
FreeSlave Author
FreeSlave - - 276 comments

We haven't touched sprites yet. This update is mostly about maps.

Reply Good karma+2 votes
3037
3037 - - 491 comments

Than marveolus job. You make great mod more greater

Reply Good karma Bad karma+3 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments

Wow, an update already? You guys work fast! I haven't even completed 1.0 yet. I was going to play it twice anyway, this mod is phenomenal

Will there be further updates? I wanted to provide feedback, but everything seemes mostly fine to me, except for a few minor issues

Reply Good karma Bad karma+2 votes
FreeSlave Author
FreeSlave - - 276 comments

Yes, we have plans for further updates.

Reply Good karma+1 vote
Guest
Guest - - 692,092 comments

This comment is currently awaiting admin approval, join now to view.

precision_bomber
precision_bomber - - 315 comments

You know, I actually found it funny that the first squad you tried to meet in 'On The Track' is found dead- it fits kinda narratively and I never thought was a glitch at first.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 692,092 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: