Hello everyone!
The past month we have been hard at work planning and creating new content. We have a little bit of a status report to share in preparation for our next update which will definitely be
something to look forward to.
Our concept artists have been busy with some more characters and even some weapons! Orange Duck has created two village NPC's that will be seen in our protagonists' village. Merlkir also created this excellent piece of art that shows a hunter in pursuit of an elk. We also finally have some weapon art to share! One of new artists, Poisonist, has created these concepts of an axe and a few swords.
Many of you may remember the rhino we showcased in our previous update. Well now we have a few updated versions that show how the rhino will be utilized in the mod. The first two are War Rhinos which will be commonly used in combat in the world of Exodus. The second version is a work rhino. The work rhino can carry out a wide variety of tasks due to it's immense strength.
We're still looking for new members to build our team! If anyone has any talent in writing, animation, coding, sound FX, mapping or any other modding positions please be sure and visit our website @ Exodus-mod.com for more information.
We hope you enjoyed our update, until next time...
-VertigoSFX
Good luck team, this content so far is looking great! Keep it up! ^_^
If anyone in your team is concerned over the attention of the masses following the re-make mods such as Jurrasic Park and Mechwarrior I wouldn't worry, keep your heads up and see it through to the end! :D
I really cannot wait to see your adventure game finished, I really want to see how well you guys utilize the CryEngine2.
Thanks for your comment! We appreciate your positive feedback.
Looks awesome!
Why would they be worried? Its not like any other mods take up the market..And for the last time mechwarrior: Living legends is not a remake mod. We are doing something totally differet (though yes there are 'mechs.)
ps. Say hi to Mr Guybrush for me :D