Exodus will be a single player, first person cinematic experience set within the fantasy genre. We strongly believe in creating an experience that will affect you emotionally, an experience with scenes and characters you will remember. The project will be an innovation on the traditional role playing game. You will have decisions to make that will affect the way your story plays out. Make a good decision and the game will be easier, make a bad decision and you’ll suffer for it. We’ll have sections of each episode that will follow a linear structure, but most of the episode will be non linear, allowing you maximum control of your character.

Report RSS Exodus Mod Bi-Weekly Update #6

This week we have a small update but it has a lot of new content. We have the first look at our character clothing rendered. We also have first in-game shots of the village that our character resides at. And the update wouldn't be complete without a beautiful shot of a waterfall from our prologue map.

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Hello everyone!

I hope everyone enjoyed our previous update with the slew of content we managed to release. This update will be just as exciting but with a bit less content. I’m happy to say we’re making some great headway in terms of getting a few of our characters in-game and expect to see a shot or two of that next time.

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On the topic of our characters, we would like to share some clothing. In the past we have shown animals, buildings, props and weapons but we have yet to show character-related renders. These pieces of clothing, called tunics are the first. They are like T-Shirts of the 21st century, extremely common among any culture. As you can see we’ll have many different types that will decorate our main characters and our NPC’s.

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Now isos has been extremely busy lately and most of what we’re showing in this update is of his work on the prologue map. These screenshots are all of the village area. You’ll notice many props that can’t be found in Crysis. Guybrush has been working late nights creating a ton of custom props to decorate the landscape such as barrels, wagons, ladders etc. It really helps to bring character to the scene.

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Lastly we have another shot that doesn’t show anything custom-made. It is part of our prologue map but uses stock Crysis vegetation (except a few of our pine trees in the background). I wanted to show this because I thought it really expressed how we are trying to capture some locations that are not only part of actual game objectives but are also places that just look pretty, enticing you to stop and just gaze. This is what makes CryEngine2 so amazing, beautiful scenes such as this.

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That is all for this week. We hope you all enjoyed seeing the first look at our hero’s village and the early workings at our characters. Next week expect some more prologue map shots, in-game characters and more! Like what you see? Stop by our forums and let us know! Also, we are looking for those talented animators out there to help bring our weapon animations to life, click here if you are interested.

Thanks for reading and until next time…

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SleepingDaemon
SleepingDaemon - - 96 comments

The village is looking great! Awesome props.

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RogerRamjet
RogerRamjet - - 1,564 comments

Looking good, and yeah, love the way the village is coming together. Very original look to the whole mod and it just keep getting better. Spot on....

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Ragiko
Ragiko - - 40 comments

This mod just keeps looking better and better!

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kinesis916
kinesis916 - - 739 comments

Very nice. I hope there are many more areas that you just have to stop and look at like the waterfall. Well that was another cracking update, can't wait to see what wonders you have for the next one.

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freredarme
freredarme - - 4,357 comments

sSSssst... very good job, the village is looking great, very nice work.

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VertigoSFX Author
VertigoSFX - - 39 comments

@ Kinesis, there will be plenty more locations such as this waterfall, I can promise you that :) Thanks for all the comments!

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kinesis916
kinesis916 - - 739 comments

Great stuff. Many games seem to overlook that sort of thing.

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Domipheus
Domipheus - - 85 comments

really nice update there peeps.

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waggit
waggit - - 40 comments

Thats commercial quality. well done

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Ennui
Ennui - - 420 comments

excellent newspost :)

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