Excessive Unreal 2 is one of the most chaotic, stupid, hilarious, and insane mods ever made for Unreal Tournament, and it has incredibly well-balanced, action-packed gameplay. If you like Serious Sam, Doom, and Unreal - especially when blended together in the most absurd (yet somehow perfect) way - this mod is for you.
EXU2 Patch Time again. Got a bunch of nice tweaks done for this, as well as some pretty big bug fixes. Plus a few extras!
Open Beta Version 5.03:
Hellcastle (Menu Map):
Added selectable navigation beacons leading to difficulty selector rooms for anyone having trouble finding their way to their chosen difficulty portal.
Soul Storage (Map 4):
Fixed door at end of map not opening properly most of the time.
Other Maps (1, 6):
Yet again, misc. technical fixes and tweaks.
Improved Pentapower display on the HUD, plus some offset fixes.
All monsters with the Fearless tag no longer run away from you when you have the Extractor selected.
PulseSkyTentacle aim error tripled.
EXULeglessKrall now fully functional (mostly; slight collision bug remains. EXULeglessKrall collision cylinders are higher than they should be, but for now this is a worthy compromise as they would sink into the floor instead).
All Demon pawns, Dark Pupae, and Doom Troopers now have glow-in-the-dark eyes.
Fixed a HUD bug where icons would start getting duplicated if you carried more than 20 different kinds of selectable inventory items. You can now carry 100 different kinds before that happens, which means every single item in EXU2 plus a dozen or so custom ones. And if a level designer puts over 100 items into a single map, well, they're just crazy!
Fixed EXUSeeds bug where activating one would switch you to your next item automatically, even if you still had seeds left.
Fixed a bug where no EXUManta classes would attack you on Easy. This behavior is actually intentional from Unreal 1, and is preserved in EXUManta, but TurboManta and below will now attack properly. I also disabled the 40% health reduction for TurboMantas. This should make most Mantas actually dangerous on Easy instead of completely worthless.
Fixed EXUFlickeryPulseryThing classes not working online. Also, FaderPanels are now RandoPanel subclasses, and FaderPanels support flickering. They do not work with pulsing settings, though. FaderPanels can also be set to change their texture each time they are triggered back on after being turned off.
>>>>> Get the latest version right here on ModDB or on the EXU Forums! <<<<<
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Excessive Unreal 2. We love games like Unreal Tournament that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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