Eve of Destruction: Classic is a free modification of the popular Battlefield 1942 game by DICE/EA, based on the Vietnam war. No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.
Eve of Destruction for Battlefield 1942 version 2.30 released.
Posted by Lotte|EoD on Feb 1st, 2011
We're proud to present Eve of Destruction classic v2.30 with a brand new AI feeling. Before we start... Here are some interesting statistics of the game. EoD was first released in 2003 so this is year 8 of the modification! 8 years of fun gaming and still for free.
Ideas and work of about a hundred people ran into the mod. And here some facts of what we've modified all these years for Battlefield 1942:
- 208 maps all including multiplayer support
- 8 teams (US, Special Forces, NVA, Vietcong, ARVN, Australian Forces, French and Pathet Laos)
- 117 drivable vehicles (41 air, 48 land, 28 sea)
- 33 stationary weapons like cannons, mortars, anti-air
- 46 handweapons
- 436 static objects like buildings
- 106 vegetation objects with some hundred variants
- 152 effects
Wow! That's a lot of stuff. So if you are tired of playing any other Vietnam game and want to drive some more vehicles don't hesitate to install EoD :).
And now ladies and gentleman here's the new version with 7 new maps
- Deep Jungle
- Hill 916
- Kao Lang
- Operation Flaming Dart
- Night Patrol
- Tet Offensive_Night
11 overworked (=new) maps
- Nui Pek
- Operation Linebacker II
- Pacific Railroad
- River Canyon
- Struggle Through Cambodia
- Brown Water Navy
- Charlie don't surf
- Two Bridges
New vehicles, new weapons and statics.
Why full and no patch release ?
All maps - repeat - ALL MAPS- have got new AI code and 90% of the maps have been touched somehow. Modifications here, adjustments there. Also the code of the teams and objects has been overworked. So we had to decide if we have a patch of 3000 MB or a full version of 3300 MB.
A patch would be more trouble than it's worth so we made a full.
The new antiperson mines (Claymore) don't work properly on dedicated servers (LAN and internet). The enemy get's blown up and killed but no explosion effect and sound will be shown. This is only on dedi server but it works fine in Conquest, Multiplayer and COOP on local PC. We're still looking to fix this bug somehow but it seems to be a hard coded problem for servers.