All three of Charles Stuart's kingdoms are in rebellion. Presbyterian covenanters have thrown King Charles and his bishops out of Scotland, occupying northern England. Catholic confederates have retaken much of Ireland. Parliament has ejected the king from his capital, London, and is raising England's trained bands to defend its constitutional rights and the protestant reformation. Each set of rebels claims loyalty to his majesty while taking up arms against him. The king has raised his battle standard in Nottingham and moved his court to Oxford. Anxious to release royalist troops from garrison duty in Ireland, for use against Parliament, King Charles is negotiating with the Catholic confederates under a temporary truce, and considering the legitimisation of catholicism in Ireland.

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Feature List

Feature

The main differences from native:

Campaign map, covering England, Wales, Scotland and Ireland.
Factions - Royalists, Parliamentarians, Scots Covenanters, Catholic Confederates and a short-lived peace party.
New map icons for locations and parties, including animated windmills, artillery trains and watermills.
New armour, uniforms, weapons and equipment added to those appropriate for western europe.
Factions locked in a state of war.
Recruitable artillery, which joins battles as allied cannons under the player's orders, subject to available gunpowder.
Marshalls restricted in areas of operation to reflect historical war theatres.
Pre battle orders for troop deployment and enhanced formations.
Sea travel and simple sea boarding actions.
WFaS storyline quests disabled for a sandbox game.
Revised recruitment systems allowing quicker build up of player party.
New companions and dialogues.
Strategic bridges guarded by local trained bands - factional control.
Faction capitals patrolled by trained bands.
Gunpowder mills and black powder crafting.
Country houses with special recruitment options, family plate requisitions and local revolts.
Revised bandits - Enemy sympathisers, clubmen, border reivers, wild highlanders and torai raiders.
Animated battle flags.
Special units - fighting standard bearers, musicians, preachers and customisable pikement and musketeers.
Internal and external scene make overs.
No tutorial.
Start as a leader, chosing which faction to fight for.
Bridge battles.
Hair remains visible.
Tavern animations.
Animated horses without saddles in town stables.
Livestock.
Death camera.
Revised terrain borders.
Crime and punishment re troop misbehaviour.
No multiplayer.
Windmills - grinding flour from grain and baking bread from flour.
New trade routes and economy.

Guidance Notes

Guidance Notes

Feature 1 comment

Brief guidance on configuring ECW and some of its features.

Credits

Credits

Feature 1 comment

Credits for community and OSP contributions to ECW.

Patch 3 Update

Patch 3 Update

News

Correction to ECWAlpha7 patch 3 sound files just uploaded

Border Reivers

Border Reivers

Feature

Background to one of the bandit groups included in ECWAlpha7

Add file RSS Files
ECWAlpha8

ECWAlpha8

Full Version 15 comments

ECWAlpha8 - latest full version incorporating patches 1 to 3

ECWAlpha7 patch 3 - Outdated

ECWAlpha7 patch 3 - Outdated

Patch 1 comment

Third patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 options - Outdated

ECWAlpha7 options - Outdated

Patch 1 comment

Alternatives requested by players to customise ECWAlpha7. Save game compatible.

ECWAlpha7 patch 2 - Outdated

ECWAlpha7 patch 2 - Outdated

Patch

A crucial second patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 patch 1 - Outdated

ECWAlpha7 patch 1 - Outdated

Patch

An initial patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 - Outdated

ECWAlpha7 - Outdated

Full Version 10 comments

Full alpha version of English Civil War. Please report any bugs.

Post comment Comments  (0 - 10 of 158)
Hohenstein
Hohenstein - - 1 comments

Hey mate,

im pretty sure with the last update having been released over five years ago and no further updates comming from you, that there's no real chance of us getting a final non-alpha version of this mod. But I really had some fun with it (more than with nativen WFaS tbh) and it's one of my most favourit M&B mods (warband included) and thus - even if there is only a slight chance - I wanted to give some points on things to mabey revisit in an unlikely final version.

- It is a bit frustrating that you can't really zoom out much. It'd be way more comfortable if you could zoom out way further on the map.
- When having a close zoom on the mapy there's a weird blue filter. Its england so I guess it isent to inaccurate but it still looks weird.
- The flags are sadly buggy
- The vanila musket sounds are just bland and some other mods use enhanced sounds (I personally copied the sound file froms neo native into your mod and it fitted quite well)
- Some of the commanders - especially cavalier ones - are wearing full armor when it would be much more fitting for them to wear cloths with a cuirass (I found it to be weird to see Prince Rupert in full armor thb)
- It would really increase immersion to have period authentic english 17th century music playing in the background (like "When canons are roaring") instead of native warband music + native wfas music
- The speed of the horses is a bit to fast (Thats also a WFaS native problem tho I believe) and should be - if possible - be changed just a tiny bit, not too much tho
- It would also be fitting if you instead of the regular cheers, your troops would cheer "God save the King!" or "For Liberty!" upon winning. The "Hargh Hargh" cheers from warband and wfas are just silly. Mabey your char got even scream "Charge!" or "On me!) when giving orders

Now, I know thats a lot and I dont expect you on actually still working on your mod since life's changing and you mabey lost interest or dont have as much time these days, but I just wanted to give some suggestions nontheless. And finally: Thanks for the work you've put into this mod! :)

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whathenukeageraining
whathenukeageraining - - 31 comments

i got a battle scene in a bridge that seems to be broken due to the fact the infantry cant cross at all due to the bridge being way too high up

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Guest
Guest - - 691,551 comments

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SongOjj
SongOjj - - 3 comments

by the way the flag on the flag bearer for me is white

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Guest
Guest - - 691,551 comments

I've the same problem

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B1gdrum
B1gdrum - - 3 comments

anyone know a fix

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Guest
Guest - - 691,551 comments

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Guest
Guest - - 691,551 comments

why is my flag white someone please answer

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YourStepDad
YourStepDad - - 354 comments

I always thought the default wfas musket sounds were fine, but after hearing those in csatadi mod and heritage of hussaria, its hard to go back.

If you ever update it, can you pick one of these two? I'm sure the modder of csatadi mod would be more than happy to help as it is open source I'm fairly sure.

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Kriegtooth
Kriegtooth - - 1,608 comments

Hey, ive noticed that in Dundee and some other city, guards spawn in the wall when sneaking into the city, and thus cant be killed. Any work around besides using cheats? Or could I repair it myself?

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