This is an add-on mod for Endless Sky. It includes starships from the Clone Wars era. This mod will only be available on ModDB, therefore if it is found elsewhere it is not my creation.
After getting a little tired from working on the new ships I took a break and messed about with the weapons. Eventually I created an inaccurate, fast firing machine. It easily shredded smaller ships so after some tweaks I implemented an ammo limit using secondary weapon mechanics. Now the weapon isn't as overpowered. A heavy version of this weapon is also available. This ammunition mechanic can be added to primary weapons so I have a question for you. Should primary ammo be implemented or turned into an add-on?
I think you should make that an Add-on
That is a good idea. Thank you for suggesting!