End of an Era starts on 31th December 1991, The Soviet Union has collapsed, there is allot of tension in the air around the world. As Europe is armed to the teeth and much of the world still having large conscript armies combined with the tensions that erupted during the late 80's and early 90's, there may be some interesting game play ahead. The mod introduces 'true' frontal warfare and large infantry battles. There's also a scenario where all hell brakes lose into a WWIII.

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Poll: Which new factions should be added? (13 votes)
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v1.8.x (Games : Supreme Ruler: Cold War : Mods : End of an Era : Forum : Development : v1.8.x) Locked
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Aug 2 2013 Anchor

The 1.8.x is going to be an general update, improving many aspects of the game :)
I also made changes so that I will be able to add 1-2 new rebel faction into the game, any suggestion which I should add? ;)

Changlelog for 1.8.x
-Gave Zimbabwe some Rhodesian designs
-Gave Zimbabwe an Air factory
-Gave Finland and Sweden starting capital
-Added Facilities and cities to Farose Islands
-Removed alot of WWII era units
-Made unit modifications
-Gave Turkey greater miliray production capabilities
-Gave Russia a military base/cosmodrome in Kazakhstan
-Made orbat changes to 21 of the major militaries of the world. Made their milita double sized.
Reduced the Supply truck ratios of major nations. Reducing the worldwide unit count by ~4,085.
This should increase the speed :) *Still untested how significant
-Increased Cons Goods production per plant slightly
-Created the Midway base
-Added st. Helena
-Added 2 Mexican cartel factions
-Created events surrounding the Mexican cartels and coming drug war

Edited by: HulluHevonen

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