64 bit operating system required to avoid crashes and general weirdness, WSE is required Calradia A brutal land full of cutthroats, pirates, and cunning lords. A land of 17 factions fighting desperately for control of 90 towns, 134 castles, 394 villages, and 6 military academies. A land of many adventures, where many obstacles stand in your way of becoming: A Fearless Buccaneer, A Prosperous Merchant, A Deadly Mercenary, A Traveling Bard, A Bloody Bounty Hunter, A King, Or The Ruler of it all. Enter the Realm of Empire III Above numbers will change as more gets added

Description

you can buy cows again,changed death script, charms should work right now, 5% instant death on being took out on the battlefield, 33% chance of death from wounds on being took out on the battlefield, charms help save you from becoming dead,I think I got the random nighttime bandits in villages and towns removed, but the bandit quest should still work,Started putting parts of the old warehouse menu in for the headquarters in towns and villages,Put in boarding scenes from pirates,There is a hospital in all towns now,Other guilds should be in more towns,last 10 town merchant numbers should be right now,Hire nurses for their medical skills,No size limit on your ships crew now,Port menu has been moved downtown,Added water travel by Fire_and_Blood royal traders don't use the new ports, they still land at the city,Patrols, villagers, and bandits don't use this script,Spouses party does use this script,

Preview
Empire III Beta3
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KingKilo
KingKilo - - 313 comments

Thanks for the update! Was the black khergits firearms skill fixed?

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LorDric Author
LorDric - - 1,102 comments

What was wrong with it?

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KingKilo
KingKilo - - 313 comments

It was at 0 as I recall.

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LorDric Author
LorDric - - 1,102 comments

Have you fought them? The pirates?

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KingKilo
KingKilo - - 313 comments

Also, I have to say this mod is HUGE and AMAZING. Soo many features I think I'll be playing this for a long time. I did notice however that, the black khergits are meant to be a non-playable hostile faction essentially. Looking through the cheat menu, I also noticed that you had repeating rifles, blunderbusses, pistols, and matchlock rifles but did you ever plan on putting them in the game or is a there a way to acquire these without cheating? Maybe it is just me but I loved the idea of an armed mass of peasants with guns killing knights :D

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LorDric Author
LorDric - - 1,102 comments

Blunderbuss and matchlock, Bar keep in Bordello

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KingKilo
KingKilo - - 313 comments

Found them, didn't see any cartridges though.

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LorDric Author
LorDric - - 1,102 comments

should have been, I'll check

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KingKilo
KingKilo - - 313 comments

I just checked and, no cartridges. Also, I've noticed that some characters are very tall, what determines this? Is there a way to select this for the player character? And thanks a lot for your responses! Its great seeing a mod so good with an active developer.

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LorDric Author
LorDric - - 1,102 comments

all the bar keeps I checked had cartridges, there are 9 male skeletons and 2 female, no won't be for player

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LorDric Author
LorDric - - 1,102 comments

going to add more cartridges to barkeeps since I finally came across some that didn't have any

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KingKilo
KingKilo - - 313 comments

Oh was that intentional? I actually haven't fought them, I just played AS them haha. I was looking for a firearm faction so I chose to be them.

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MisterBurpie
MisterBurpie - - 1 comments

I know how to install a mod and where to put it, but how and where do I apply all of the patches? It's probably really easy, I've just never done it! So if you could let me know, that would be great.

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