Explore the depths of ancient civilizations and uproot their attempts to revive a long-dead god. In this 4-episode expansion mod for Quake.

Post news Report RSS Dwell Episode 2 IS OUT NOW!

After 2 years of development, Episode 2 for our Quake mod 𝗗𝗪𝗘𝗟𝗟 is finally here!

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After 2 years of development, Episode 2 for our Quake mod 𝗗𝗪𝗘𝗟𝗟 is finally here!


The Episode 2 Update includes...

  • 14 new maps, including 3 bonus maps.
  • 2 new bosses warding the runes of power.
  • 2 new weapons with unique skill-based mechanics.
  • 3 new monsters to face-down.
  • 3 new powerups to enhance your abilities.
  • 16 new custom music tracks by Alekswithak.
  • A new Start Hub to explore.
  • Episode 1 revamp, featuring new encounters, expanded levels and a new boss level.
  • Deathmatch layouts for many existing levels.


d2m3 2023 02 02 11 59 55

d2m1 2023 02 02 12 00 37

d2m8 2023 02 02 12 01 21


Engines:

  • A modified Quake engine with increased limits, transparency support, lit water support and BSP2 support is required, we recommend the latest [Ironwail].
  • Also tested for compatibility in [QuakeSpasm] and [VkQuake], but they may feature minor visual issues.
  • It it highly recommended you update your source port of choice to it's latest release before playing. Otherwise, expect bugs.
  • Other source ports (including the official re-release port) may have game-breaking issues, and are not recommended.



Dwell - Episode 1 & 2


Post comment Comments
Songar87
Songar87 - - 8 comments

I can't wait to play this. Episode 1 felt like a full game and it's amazing that this only marks HALF of the planned levels!

Reply Good karma Bad karma+4 votes
hexenstar
hexenstar - - 207 comments

Thank you very much for recommending the Ironwail source port. I found its features to be precisely what i was looking for. All i need now is to create a sound mod, an alternative ambient music - and it's back to the realms of Quake
in full glory and then some.

Reply Good karma Bad karma+3 votes
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