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The planet of Ahria is composed entirely of desert. Through divine will or sheer luck the people have thrived on the plateau-cities of Refuge and Endeavor. Both plateaus contain massive aquifers of water that have lasted for nearly seven thousand years. The theocratic government has kept peace for centuries, massive and daring mining expeditions have unearthed rich mineral deposits in the Explored Traverse(1700 sq. mi of mapped terrain), and the use of massive aqueducts have made it possible for citizens of Refuge and Endeavor to venture beyond the cliffs of the plateaus and deeper into the Traverse. However, dangers still exist. In the three zones that surround the cities; The Cusp, The Flatlands, and The Badlands - vile beasts still stalk the dunes. Even in light of technological advances in weaponry, increasing study of arcane magicks, and the creation of the Ahrian Defense Corps - nothing will prepare the people of the dusty planet for what would happen on Day 3 of Half-Moon 6844.

Report RSS Rising Concerns

The aspirations of the project are causing some concerns.

Posted by on

A couple(literally two) people have mentioned that either the Source engine won't satiate the requirement for big maps, or that the goals of the project are too great. So to clarify things to repudiate any further questions, A.) the game is not open-ended, therefore the map size of the Source Engine will do fine, and B.) the game is a concept, things change, and already have.

Among these changes are:
• Removal of the Hunt mode, far to large, open-ended will not work
• Weapon count of 100+ was a bit much, I have however fully design more than 70% of the weapons and am at roughly 40 weapons.

So, I understand how you guys feel. Just keep in mind it's a concept. It's also my first publicly released mod concept. Thanks for your understanding.

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