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The planet of Ahria is composed entirely of desert. Through divine will or sheer luck the people have thrived on the plateau-cities of Refuge and Endeavor. Both plateaus contain massive aquifers of water that have lasted for nearly seven thousand years. The theocratic government has kept peace for centuries, massive and daring mining expeditions have unearthed rich mineral deposits in the Explored Traverse(1700 sq. mi of mapped terrain), and the use of massive aqueducts have made it possible for citizens of Refuge and Endeavor to venture beyond the cliffs of the plateaus and deeper into the Traverse. However, dangers still exist. In the three zones that surround the cities; The Cusp, The Flatlands, and The Badlands - vile beasts still stalk the dunes. Even in light of technological advances in weaponry, increasing study of arcane magicks, and the creation of the Ahrian Defense Corps - nothing will prepare the people of the dusty planet for what would happen on Day 3 of Half-Moon 6844.

Report RSS Dust goes HL2

Save options cause a switch from Unreal Tournament 3 to Half-Life 2.

Posted by on

I've done a bit of research regarding the saving system of UnrealEd, and have not received any good news. Due to how the game operates and how it saves files a standard campaign is rather hard to implement. So with that, I think the best course of action is to move the game to Half Life 2.

Alongside that, I can say that the first chapter of Dust is fully written and designed. We have some concept art coming soon, mostly in character design. I've also had a chance to work with a highly talented musician who is working on a musical piece for the game.

So all in all, the game isn't dead. It's far from completion, but isn't dead. Thanks to all who have shown an interest in Dust!

Sincerely,
Michael DeLally/ThreeEyedShaman

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