Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual gameplay mechanics.

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Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Posted by R_Yell on Aug 25th, 2011

The day has come, finally releasing something after a long and troubled development time. There has been no less than four different versions of this mod, each one presenting important differences regarding visuals, controls, world interaction, vision modes, etc. In the end, I opted for a very simple and 'slim' concept which will be expended along the time.

I'll be glad to read your feedback, this is just a start remember. Visuals are quite dull and aren't meant to be there for too long. There are certain gameplay concepts which may evolve or get replaced altogether. There also exists many other ideas I'd like to implement in later stages. Other than that, hope you enjoy it.

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Armageddon104 Aug 25 2011 says:

Wow, it's here, downloading now! The Trailer looks great.

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KEEP_IT_UP! Aug 25 2011 says:

cant watch the trailer :/ music from umg or something. downloading anyway... thanks :)

+1 vote     reply to comment
cW#Ravenblood Aug 26 2011 replied:

Yes, same problem here. Copyright music :V

+1 vote     reply to comment
TheShadowMG Aug 26 2011 says:

so... every NPC gives you a power? and you have to complete the map puzzle to win with the powers of the NPCs? hum... downloading

+1 vote     reply to comment
Gmr_Leon Aug 26 2011 replied:

Really great tech demo. Trailer didn't do much to explain the concept to me, but the description and the fact that there was a demo available did enough to entice me. The puzzles are actually kind of challenging, if you're not used to the multidimensional gameplay, and in fact, I'm still stuck on the second tutorial level.

Definitely happy I decided to scroll down the home page to see what mods had been updated/added. Keep up the good work, with some more polish and additional levels, this could end up an even more entertaining mod.

+1 vote     reply to comment
Gmr_Leon Aug 26 2011 replied:

Whoops, just looked through the videos. Incredible stuff. All that needs to be done it seems like is for it all to be pulled together in one neat package.

+1 vote     reply to comment
Lockdown323 Aug 26 2011 says:

I found the tech demo really frustrating overall. Some of that might stem from the lack of art content, so I'll excuse that.
The puzzles themselves weren't frustrating, they were pretty straightforward, however I found most of the difficulty in how you controlled each new character; switching between them was a little awkward and I didn't feel satisfied when I'd completed a room. It felt like I had to trek on and see how long I could last before I ultimately raged.

The concept is still very interesting to me, and I hope you can bring back the magic of your older (incredible) trailer videos.

+1 vote     reply to comment
R_Yell Author
R_Yell Aug 27 2011 replied:

'switching between them was a little awkward'

Could you add some more detail? Thanks.

+1 vote   reply to comment
Lockdown323 Aug 27 2011 replied:

Well, the most annoying thing for me was that the slow-motion (inter-dimensional view?) didn't stick when you switched characters, so when you needed to keep it going you needed to make sure you clicked again very quickly on the character switch.

Also, aiming at them in a panic trying to beat the puzzle timers was a little difficult at times, although I sort of liked this tbh!

Another thing was switching back and forth many times trying to position each character correctly, it grated on my nerves a bit. This might be because of the sort of slow camera-gliding animation? Maybe a more instantaneous switch would benefit a lot. Also, perhaps designing the puzzles with a little less placement precision in mind could help ease some frustration.

+2 votes     reply to comment
R_Yell Author
R_Yell Aug 27 2011 replied:

Hmm I see, I actually tried keeping the slow-motion active, this may require a second thought. The current form of it demands some execution skills, I guess both character switch approaches could coexist but I also wanted to simplify controls as much as possible.

Switching back and forth may be the weakest point of this concept, very much yep. Mind you try a cvar called: dr_swaptravelime, perhaps other values fit you better.

+1 vote   reply to comment
KiiNG Aug 27 2011 says:

Cool ima try it

+1 vote     reply to comment
MiniAce Aug 28 2011 says:

I am defiantly reviewing this one on my blog it looks absolutely amazing

+1 vote     reply to comment
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