An Oblivion Mod to adapt the gameplay of the games "Drakensang" and "The River of Time" to the world of Oblivion. It's in a concept stage and not meant to be actively played at the moment. Be careful and don't ruin your savegames ;)

Report abuse DSA Kosch2 v0b
Filename
DSA-Kosch2v0b.zip
Type
Demo
Date
Nov 10th, 2012
Size
37.21mb (39,017,582 bytes)
Downloads
49 (1 today)
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Description

Updated city of Ferdok. Ugdan Hafen, Fuhrmannsheim and Praiosplatz are now included and can be visited. You'll need the expansion Shivering Isles. It's still a dirty mod, so don't ruin your savegames ;)


This is the next stage of development. You can now visit three of five city districts, including Ugdan Hafen, Fuhrmannsheim and Praiosplatz. The Koschinteriors esp will add two interior examples to the northeasternmost part of Fuhrmannsheim (the very northeastern part of the town). To visit Ferdok, it's recommended that you start a new game, or use a savegame where you haven't left the sewers the first time yet. If you leave the sewers the first time, walk/swin across the small river and follow the street on the other side to the south. It'll lead you directly to Ferdok.

As already mentioned, the district of Fuhrmannsheim is located in the northeastern part of the city of Ferdok. Praiosplatz is the central district and located south of Ugdan Hafen.
Grafenstadt and Zwergenviertel are still giant construction zones. Because i'm still landscaping, there are only prototype LODs, so don't worry if you're experiencing flying trees in the distant view. They will vanish if you get near.

The first one is an example of a tavern (Sanfte Sau), the second one is an example for a dwarven home (Tomatensuppes Haus), which is easily recognisable because of the blacksmith equipment in the kitchen. Well, yes, you guessed it, dwarven bread needs to be forged somehow ;)

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DSA Kosch2 v0b
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Platform
Windows
Game
Oblivion
Developed By
GalderWetterwachs
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Release Date
TBD
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MD5 Hash
6ca7d20c23a9597b5e10214a79261b4c
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