SYNOPSIS: Lucid dreaming: A phenomenon in which a dreaming individual is able to consciously bend the reality of the dream world to his or her own will, performing, for all intensive purposes, the miraculous... DREAM CASTERS' DUEL is an original, online, multi-player, UT2k4 mod. Dream Casters' Duel will combine elements of a telekinesis-fueled FPS with a barebones fighting game in a stylized, anime setting.

Report RSS Dream Casters' Duel Week 6 - Map concept art!

Given the setting of DCD, nearly anything you dream of can be realized as a map! Accordingly, this week's news release features a little concept art to help inspire would-be mappers realize the variety of possibilities available to them as members of the DCD team!1. Kiyoko's Map: What would

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Given the setting of DCD, nearly anything you dream of can be realized as a map! Accordingly, this week's news release features a little concept art to help inspire would-be mappers realize the variety of possibilities available to them as members of the DCD team!

    1. Kiyoko's Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the bumpers to help prolong combos or man the flippers to tally points, increase concentration levels, and deliver damage to unwitting opponents!

    2. MJK's Map: This map isn't much to look at (I'm working on a deadline!). It's just a level playing field where the champion will be determined wholly according to how well he/she can parry, block, and link combos! Expect dramatic summonings and finishing moves to separate the living from the dispatched!

    3. Mina's Map: Late night pizza pantry raids and nostalgia caused Mina to dream up this 16-bit goodness. This map will feature play-altering power-ups! Word.

    4. Marrish's Map: Marrish’s madness is evident in his dreams. This map features the architectural styling of M.C. Escher. To complete this vision, relative gravity will be implemented.

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Tune in every Friday night at 8pm EST to moddb.com and dcdthegame.com for the latest! Can’t wait ‘til next Friday? You don’t have to! As-of-yet-unreleased media items, including renders, are available exclusively to DCD forum members. Thnx for your support!

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mikejkelley Author
mikejkelley - - 874 comments

Er... expansion pack? :)

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Sallycin
Sallycin - - 635 comments

Looks pretty cool, pinball level should be fun :)

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mikejkelley Author
mikejkelley - - 874 comments

produce some real content

why not do actual work on the mod?


At the risk of repeating myself, I personally have created, skinned, rigged, and animated (and won an award worth $395 doing so) 11 characters. This breaks down as 4 playable characters, 3 alternate costumes (requiring extensive re-modeling and re-skinning from the base characters), 3 summons characters, and one side-kick.

I'm pretty sure that this counts as 'work' and 'content' :) .

For information as to when you can expect to see some 'real content', please see the PrSchedule.txt (once my host does it's job!).

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Laughingbun
Laughingbun - - 28 comments

no one wants to see this stuff, produce some real content then maybe people will care

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mikejkelley Author
mikejkelley - - 874 comments

You're new here and you're going to speak on behalf of the entire community as to what they want to see? Lol, I am l laughing at you. BTW, I picked up extra modwatchers within the first half-hour of this post. :)

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LordOFChaos
LordOFChaos - - 28 comments

tbh this mod scares me, I wouldn't ever download it - but this is just my preference. The mod is really coming along fast, and I hope it gets released :)

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leilei
leilei - - 5,721 comments

instead of focusing on promotion and ego why not do actual work on the mod? Open Radiant and map these instead of showing off or the mod may fail, Gargoyle Arena style.

(I learned that the hard way)

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Sallycin
Sallycin - - 635 comments

For thos who are saying this isn't real content You obviously don't know what your talking about, pumping out hundreds of model renders is far less important then creating innovative level designs and gameplay mechanics.

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