DragonBall Source is a DBZ mod for Half-Life 2's Source Engine. This mod is now a Multiplayer Mod, and not SinglePlayer like previously intended. Each character will be assigned their own specific set of attacks, with power levels balances to create fair and balanced gameplay. The main multiplayer game is a team based game with two different sub-modes, namely "Capture the Dragonballs" and "King of the Hill". The "Saiyan Saga" (first release) has been released and is currently available via the Downloads page. The next major release will be the "Namek Saga" containing even more characters and maps. There will also be more features, which will mainly focus on transformations. The new character list hasn't been decided upon yet, but there should be between 15 and 20 extra characters to choose from.

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It may not be breaking any new ground, but Dragonball Source offers up a rollicking good time for fans of the series and provides an interesting fighting experience for everyone else.

Posted by Karuto on May 7th, 2007

[page=Rock the Dragon]

It may not be breaking any new ground, but Dragonball Source offers up a rollicking good time for fans of the series and provides an interesting fighting experience for everyone else.

"Vegeta, what does the scouter... too late."

Dragonball Source is the latest attempt to spark interest in one of the most popular anime series ever made. It takes the most popular characters from the show--including fan favorites like Goku, Vegeta, and Piccolo--and pits them in life and death battles across the Dragonball universe.

The game is multiplayer only and incorporates RPG elements to spice up the gameplay, which provides an incentive for the player to keep improving his rank by accomplishing different tasks. There are also different game modes you can choose from, such as Capture the Dragonballs and King of the Hill. The formula is pretty simple going into the game itself and there's not a big learning curve, which really helps out if you're new to the mod's style.

You start off the game by selecting which of the four colored teams you would like to join. After you have selected your team, you can pick a character. There are a wealth of options, as choosing the right character serves a strategic purpose as well. For example, a small character provides less of a target for your enemies and makes it easier to get around obstacles in the environment.

Right now, you can only choose fighters from the Saiyan saga (each saga is basicallya season in the series of the show). Eventually, however, you will be able to choose warriors from the Frieza, Cell, Babidi and Buu sagas. There's even a "Custom" option, which means that the team may be implementing a create-a-fighter service in the future.

As soon as you have selected your character, you are thrown into action. Your job is to kill as many people, or gather as many dragonballs that are strewn across the level, as you can. This helps you gain experience, which increases your character's level and stats. To help you out, there is a variety of moves at your disposal to help you destroy your foes. You have your Melee Attack, which is a set of kicks and punches; General Beams, which give you one energy blast at a time; Rapid Fire, which fires beams shot in succession; Stun Moves that knock your enemy off guard; and Special Attacks, such as Gohan's Masenko Blast, Krillin's Destructo Disk and Piccolo's Special Beam Cannon.

These Special Attacks are what makes up the supreme battle that is Dragonball Source's original feature: the Power Struggle. In this battle of the titans, you and your foe attack each other at the exact same time. When the energy beams slam into each other, you can sit back and watch the action unfold before you. Even your friends can get in on the battle and pool their energy to help you dispose of your opponent. This move ultimately means failure for one player. However, engaging in this struggle is necessary in order to rank your character up.

As much fun as this mod can be once the action really heats up, there are some unfortunate problems that may keep it from becoming an instant hit.

Ewwww....murky water.
Ewwww....murky water.

During the game, players may have difficulty telling their teammates apart from one another. Since friendly fire is always on, I spent the better part of my first hour trying to run away from one of my own teammates. This could be avoided if the servers not only had the option of turning friendly fire off, but also displayed the person's color-coded name above his head. Also, losing a chunk of experience for killing a teammate would be nice, as I don't want someone reaping the benefit of blasting me every time I respawn.

Given that the game is still in its beta form, the other major problems include a multitude of bugs and glitches. The animations are quite choppy and the collision detection can be downright abysmal. There are numerous level design errors strewn everywhere. Camera issues arise inside Master Roshi's house, to the point where, when you put your character into flight, you may just find yourself stuck in the ceiling or in the wall, wondering how the hell you are going to get out of this mess. I actually had to have a teammate kick me and blast me a few times before I could pull myself out of the floorboards.

Another downside is the lack of actual power balance in the game. You see, Dragonball Source implements an interesting RPG system of stat-keeping onto the gameplay itself. It tracks your typical power, speed, Ki (energy) and other important details. For performing stunts such as getting a kill using your special move, such as Goku's Kamehameha, you earn points towards improving your rank. These points make you a much more formidable opponent to your adversaries. The stats are saved to the server that you are playing on, but isn't stored locally.

You'll spend much of your time just trying to get the hell away from the strongest guys on the server while trying to augment your own character. Just trying to find the one person who didn't hand me my ass on a big stick was a chore by itself. There needs to be a way for the server admin to implement a level cap for the people on the lower end of the spectrum, such as those that have just joined or are still learning the trade. Not only would this help balance the game, but it would also make it more enjoyable for those trying to have some fun.

An example of a Power Struggle between two foes.
An example of a Power Struggle between two foes.

Despite these issues, there are some real strengths. The maps themselves are beautiful to look at and, although the team didn't try to accomplish a cell-shading effect like other teams have tried to do, you do actually feel as though you're participating in an episode of Dragonball Z.

Even though there are areas that need work, this mod is actually pretty good for being one of the very few Dragonball Z mods out there. It is obvious that a lot of work has been put into this product. With the latest patch for the mod being released only two days after v0.1 came out of the gates, the team seems quite dedicated to seeing this project all the way through to top-notch quality. Hopefully, by the time time this mod reaches its first official release, the team will have streamlined most, if not all, of the issues that still plague the game.

Writer's Note: This article was written in the third week of April. Changes may have been made to the mentioned bugs/glitches.

Post comment Comments
HeIIMaster May 8 2007, 10:23am says:

Zombie master is beta and you reviewed it, more beta than this actually

+1 vote     reply to comment
JoeX111 May 8 2007, 11:27am says:

I received the creator's permission to review Zombie Master in its beta form. We get bitched out so often for covering a beta mod in progress that we are rather shy to do it anymore.

+1 vote     reply to comment
Sallycin May 8 2007, 12:54pm says:

Additionaly, the reviewed release was closer to an Alpha form in my opinon.

+1 vote     reply to comment
Habboi May 8 2007, 1:16pm says:

Good Review / Preview.

The mod itself is impressive since at one time it used to be a First Person Shooter and now this. Very impressive.
The custom music is good.

My only concerns now are animations and the font quality...I hated the font when you hit someone and the damage appears. Very ugly.

Apart from that I look forward to the next series since SSJ1 will be implemented :)

+1 vote     reply to comment
Karuto Author
Karuto May 7 2007, 9:31pm says:

I would just like to note that the music was great in the mod as well, and really helped suit the environment. All of it was original, and small amount even played on the music in the show. It was expertly done, so I just wanted to mention that. :)

+1 vote   reply to comment
arkythesharky May 7 2007, 9:36pm says:

Shouldn't this be a review, not a preview? :confused:

+1 vote     reply to comment
Karuto Author
Karuto May 7 2007, 9:42pm says:

We considered it to be a Review until the last moment, when we decided it would server better as a Preview. It's still in beta, after all, and a v1 release would be best. You don't see games being reviewed when they're in beta, and doing that for a mod would be rather unfair, since there can still be changes made before it becomes a finished product, so this is more of an "Impressions" article.

That was really my decision, anyway, so if you have flak over it, direct that towards me. XD

+1 vote   reply to comment
Mjam May 7 2007, 10:43pm says:

Hey Havent i seen you Ingame Karuto your Friendly Dragonball Source Beta Tester is here with you And i'd like to tell you guys !save and !load dont exist thanks for the Preview

+1 vote     reply to comment
Mjam May 7 2007, 10:46pm says:

Oh yea i have to say the game is now 1.23 and you can now see who your attacking by putting your curser on them Also Friendly fire is now Off by Default ;)

+1 vote     reply to comment
Mjam May 7 2007, 10:49pm says:

Alot of the Bugs In the version you played have been Fixed and theres a Cel Shading Option if you Set a key for the DBS Options menu you can turn Cel Shading on.

+1 vote     reply to comment
NAGASH Creator
NAGASH May 9 2007, 11:11am says:

The team formed in April 2005. Worked on a single player version and it was put on hold, until god only knows when, in Oct/Nov 2006. Then Multiplayer Version was started in Nov 2006 and announced in Dec 2006 when the video on the mod profile was shown. Only things that were transfered over from single player was the roshi house (not the rest of the map) and like 3 or 4 player models, that weren't 100% complete.

So yeah, technically 100% of the mod isn't 5 months of development... well 6 months if you count the time before announcement of a release date... but 95% in 6 months isn't an unfair estimation.

Also... from the DBSource Staff... thank you for this "preview" :) it's much appreciated, and i hope you'll do a full review in the future once we are complete. thanks.

+1 vote   reply to comment
Smoth May 9 2007, 1:05am says:

watching the video makes me miss the old bid for power release er... leak. Is that video how it actually plays or was that an early beta?

+1 vote     reply to comment
Karuto Author
Karuto May 9 2007, 1:34am says:

The video on the front page was posted around December of last year. You can check out the trailer they posted on a recent news post in their profile for a more true shot, or check out "Dragonball Source" on Youtube. Some players have posted up their own videos of playing the mod. :)

+1 vote   reply to comment
leilei May 9 2007, 3:25am says:

Developing since 2005 doesn't really equal "5 months".

+1 vote     reply to comment
DJ-Ready May 11 2007, 9:54pm says:

yeah since everybody else is *** kissing I'll be the *** who says I don't like the mod. Not because I'm in ESF but because of the fact that source could do so much better and some aspects of the mod are really not up to any standards.
In my opinion it was way to early to schedule a release.
Though I'll keep trying out future releases since you guys hopefully polish what you have now because it has much more potential.

+1 vote     reply to comment
Zero-SFX May 13 2007, 12:11am says:

Myabe not taking full advantage of source, but you guy's also have 7 years ahead of us. Give us same years experence and well you would see how good it could get.

+1 vote     reply to comment
xenomorph1211 May 15 2007, 7:24pm says:

this looks hella tight it's for half life 2 right?

+1 vote     reply to comment
shadethehedgehog144 May 19 2007, 12:56pm says:

Looks great. Cant wait till its released! Dont die on us!

+1 vote     reply to comment
Zero-SFX May 28 2007, 9:32pm says:

It is released, lol.

+1 vote     reply to comment
Karuto Author
Karuto May 30 2007, 12:49am says:

I think he meant v1, which is what all mod teams hope to achieve. A lot of teams have been dead in the water during beta. ;)

+1 vote   reply to comment
ebone Jun 3 2007, 2:41pm says:

its not working 4 me :crazy:

+1 vote     reply to comment
Vecinu_de_la_Patru Jun 12 2007, 7:06pm says:

I'm going to have to agree with DJ-Ready. This totally feels like an alpha of ESF. This mod doesn't take ANY advantage of what the source engine can offer, yet. I don't want to put you guys down or discourage you because you've already got the great idea, but this mod will take a lot of work to please the public.

So, good luck guys.

+1 vote     reply to comment
briancoolsohood Jun 5 2008, 12:03pm says:

can enyone tell me how to make a new nfolder on the computer so i could play because it is not sayin ok email me at briancooljones@yahoo.com

+1 vote     reply to comment
DeoxNa Feb 15 2009, 5:56pm says:

Help...I installed steam in my d drive and I tried installing this mod and it only gets to the loading screen (a blue screen with the dbz characters) then the screen turns black and I can't play (I can hear the music of the game though) do you know how to fix this?

P.S. Something similar happened to me with gmod 9 and then i got another version (outside moddb) and it worked. I would like to try and fix the mod before trying other downlaods because I have a slow speed and the whole thing wieghs some 500mb..anyway thanks for any help

+1 vote     reply to comment
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Released Apr 2007
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