System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure which since raytracing injection competes with game logic on 1 core, and mip map generation increases draw call overhead substantially with mega high resolutions you need a modern CPU to play it without framedrops. Textures have been noised up between gigapixel passes and calibrated to look like detail texture layering using AI upscaler denoise pass. I also have done some hand clean up in paint.net. All layers have received love. This mod is not fully compatible with BFG Edition (Raytracing!), and was made for the original version. It is not perfect. At some angles there are lines on the character models faces as a consequence to how the engine was built and higher resolution makes it more obvious. The game will crash taken over 4k resolutions with Lovelace maxed out version of this mod as mem. runs out.

Description

Part 8 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions and found in the comments section.

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Part 8 (Ampere Optimized)
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teringlijer
teringlijer - - 145 comments

so are you uploading the other parts aswell? so part 9 till 15?

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RemasteredRetroPC Author
RemasteredRetroPC - - 195 comments

Yes.

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teringlijer
teringlijer - - 145 comments

thank allot!

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RemasteredRetroPC Author
RemasteredRetroPC - - 195 comments

Lightening storm reset upload. Have to wait until it passes. Should be up by the end of tomorrow.

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