System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure which since raytracing injection competes with game logic on 1 core, and mip map generation increases draw call overhead substantially with mega high resolutions you need a modern CPU to play it without framedrops. Textures have been noised up between gigapixel passes and calibrated to look like detail texture layering using AI upscaler denoise pass. I also have done some hand clean up in paint.net. All layers have received love. This mod is not fully compatible with BFG Edition (Raytracing!), and was made for the original version. It is not perfect. At some angles there are lines on the character models faces as a consequence to how the engine was built and higher resolution makes it more obvious. The game will crash taken over 4k resolutions with Lovelace maxed out version of this mod as mem. runs out.
Part 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions and found in the comments section.
many thanks, only one part left:D by the way can you tell me how to install this when all parts are uploaded? :D:D thanks!
Part 15 is in the general comments section and is already available, now. The last upload for my texture upscales is always going to be the same file. Part 15 is the Master Patch.
*A brief intermission*
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
@ 05:00 - 08:01