Total conversion mod of Half-Life, basis on high quality mapping and modeling. Slay epic monsters and bosses with a variety of new weapons and powers. Experience a world that none have ever seen... Advent the Doom Hunt...

News Update: Coding This mod is coming along excellent as far as mapping and modeling. I am just learning C++, but if any coders in the community could help, it would be appreciated.

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This mod is coming along excellent as far as mapping and modeling. I am just learning C++, but if any coders in the community could help, plz email me some .cpp files or .h at Remaining_Anonymous_the_band@yahoo.com . Here are some tasks...
-Increase Grenade capacity to 50 (needs more ammo)
-Seperate grenade into a weapon and ammo entity (so model isn't the same for both)
-Add a sound that plays when it is "thrown" (it is a gun now :D)
-Add bubble sprites to lvl4 water boss propellers (attaching sprites to a model)
-Add a flame sprite attached to "fireballs" aka grenades. (attaching sprites to a model)
-Make lv2 fire boss have unique class that uses special "hornets" model (based on a_grunt)
-Make two separate Gargantuan entities that use different Eye sprites but are otherwise same
-Re arrange order of weapons in menu
-remove zoom ability on xbow (it is a different gun now)
-make xbow always generate explosion even when shooting monsters directly. (coding swap)
-remove bullets from assault rifle so it is only an impact nade launcher. increase capacity to 35
-various other things I will think of (sorry for vagueness)
----coding is based on SC 3.5 all credit goes to their team for the base work. (this mod was originally going to be a map pack for SC but got way out of hand in what we wanted to do-- thus, a mod)
I am just now taking introductory courses to C++ so by no means will I be able to code any significant changes. As of now, Rectifier is the lead mapper and I am the lead modeler/scripter. Both Rectifier and I work on the sound. We really need a coder from the community who will be able to help us some though.

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