Dodek's Improved Sound Evnironment (DISE)'s goal is to create an immersive and enjoyable experience of playing BF2 by enhancing its sound environment and testing it to its limits.
To be honest i think this mod has a lot of potential that are wasted.
First of all, I would say this is by far the most innovating mod for BF2 Mod. I am really enjoying the ambient of distant gunshots. I kinda feels like that you're in a middle of heated conflict in real life. I like to see more mods implementing this multiple layer of gun sounds.
There's a lot of genius coding involved in this mod. For example the empty/not empty is very impressive work. At first I thought it was just simply immpossible due to limitation of the engine. It's unfortunate that I have no knowledge of 3ds Max and no one in BF2 community make any not empty reload animation. Various new sound makes the game feels new.
There are few drawbacks of the mod like most of the weapon just feels like weird to use. The AS-VAL and the M14 SUSAT scope is just bad to use. The AS-VAL has horrible textures and model, I mean they could've just the the P4F model and textures. The SUSAT in the M14 needs a lot improvement. When I zoomed the reticle and textures is just horrible. Again they could've just use the SA80 vBF2 lod instead.
The scope shader is awesome thing but what the point of implementing it on a 2D scope? I can barely see effect other than the zoom effect. There a lot of thing that needs to be done in first place. First, why the hell set the tinnitus extreme as default? I do not understand why would they make an on/off switch for disdels effect. I mean the mod itself is called "Improved Sound Enviroment".
It just sad that the creator of this mod simply leave this mod alone. But anyway I am still enjoying this mod regardless. I just wanted to say thank you for releasing your work!.
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