Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.
Ever wanted to use both mods but noticed that they're not compatible? I know i have, hence this patch!
FWR means what? abbreviation moment
I believe these are the addons it's making compatible:
FWR: Moddb.com
CoP Gunplay: Moddb.com
Call of Pripyat With Full Weapons Reanimation compatibility?
I use CoP and Ive seen FWR in one of the repacks
Yes, a chance to ADD it to my own!
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EDIT
If you have an edited gamedata\textures\ui\ui_icon_equipment.dds
the included ui_icon_equipment.dds looks to be purely optional, making only cosmetic changes to the guns as how they look in the inventory,
==hence ui_icon_equipment.dds from FWR does NOT have to be installed
Actually turns out that FWR also uses some weapon models/textures from the builds, so the new icons reflect that.
Yes, that is what I mean by "cosmetic."
A clarification:
For a stock DocX install, yes overwrite the existing ui_icon_equipment.dds file with that from FWB to get all the consistency in changes from 3d models and that of the inventory icons.
However, if one has a mod that adds items i.e like "Artefact Expansion;" and overwrites ui_icon_equipment.dds, they will not be able see the new added artifacts/items in their inventory anymore.
Ideally, if in this situation, copy the guns out of the ui_icon_equipment.dds of the FWR mod and paste it into the ui_icon_equipment.dds that is currently being used (with paint.net or maybe Photoshop etc) but it is not necessary unless wanting the gun inventory icons to match more closely with 3d world counterparts.
Because players can still identify the correct guns in inventory by the icons which are not THAT much different than the newer 3d world models of the FWR mod, they do NOT have to overwrite or copy with FWB their existing ui_icon_equipment.dds because gameplay will not be affected.
BTW, I added this mod to my game and thank you very much for uploading it!