This is an expansion pack for Supreme Commander 2 created by Bastilean.

Report RSS DLC: Eternal Conflict

The Eternal Conflict is here! Enjoy the thrill of battle with all your favorite FA units, improved eco, new technology upgrades and remastered GPG content for the Supreme Commander 2 enthusiast.

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Elements of playability:
-All TMD improved substantially.
-Factory TML now chooses structures as its first priority target.
-Structure Trainings each provide a 5% increase to mass extractor production rate
-Now benefit from shield upgrade: engineers, field engineers, TMD and bodabooms.
-Gunships are slightly faster.
-Assault Bot Combat Buffs (assault bots are more useful in combat)
-Experimental Gantry is more survivable.
-Reduced movement rate of ships.
-WYSIWYG: Super Triton, King Kryptor, AC1K, Darkenoid, Sooprizer, Transports
What You See Is What Your Get (WYSIWYG) - meaning a projectile is doing damage and area of effect proportional to your visual expectations.

Cybran:
-Cybran ACU weapons improved visually.
-Jump Jet speed improved.
-Mega Armor speed improved.
-Cybranosaur Derp Less.
-Cobra slight range increase.
-Cybran Engineer slight range increase.
-Megalith speed reduced slightly and given radar stealth.

UEF:
-Field Engineer more like the original Sparky.
-Fatboy turret rotation improved. Fatboy now equipped with torpedoes.
-Eagle Eye Scorch Bombs radius improved.
-Eagle Eye Cluster Mini Bombs are now actually tiny bombs. :D

Illuminate:
-Urchinow speed increase.

-Darkenoid can shoot underwater with it's main beam.
-Darkenoid can shoot air with it's mini-beams.

Balance Changes:
-Salem vs. Tigershark (no more need to attack ground)
-Tier1 ships vs. Yenzoo (no more infinite dodging with Yenzoo)
-Executioner vs. Poseidon (Executioner is worth building)
-UEF land factory shield vs. ACU Rush (10K like the other land facs)
-Airnomo vs. massed air (you wanted flak)
-Kraken vs. Ships (better range and torpedoes)
-Command Class (very useful rather than slightly useful)
-Overcharge vs. Land (basic land is less disadvantaged)
-Weebs (Flare and Scorch were both unreasonably good and are now ok fine)
-All Assault Bots equally short range (less kiting around)
-TMD do not miss (accuracy vastly improved)
-Wilfindja vs. Ships (something to support your tank formations)
-Air vs. Mastadons (Mastadon AA was toned down but is still the best naval AA.)

Slight Adjustments Include:
-Illuminate and UEF mobileAA improved shields to improve transition into late game.
-Poseidon AA (Poseidon AA is abysmal)
-Reduced sonar availability.
-All non-experimental land units without a shield bubble, now benefit from personal shield upgrades.
-Slight boost to mobile AA speed
-Slight nerf to demolisher speed (Base speed still faster than Brachman. Range still longer due to upgrade prereq.)
-KK and C-Rex given slight build time decrease and improved weaponry.
-UGC given a range improvement to help compete with monkeylord technology.
-Monkeylord removed AOE from eye laser.
-Illuminate Shields reflect 400% more projectile damage than they did before. Lower shield health is not a reduction in durability due to increased damage reflection.

Tech Changes:
-Purely defensive research techs are made cheaper.
-A few techs rearranged due to better similarity of technology.
-Land unit upgrades are more in line with other tech tree costs.
-Detonate is higher on the cybran tech tree allowing some gunship use against Cybran.
-Spruced up the weak branches of the tech trees.
-Cybran Air and Navy research techs improved to keep up with Illuminate and UEF late game.
-UEF ACU research tech improved to match Illuminate and Cybran ACUs.
-Tech prices are more intuitive and systematic.

Wormhole Techs:
-Naval Transport is now available for research after you research transport capacity in the air research tree.
-Eagle Eye Torpedoes upgrade is now available for research after you research the Atlantis experimental aircraft carrier in the Naval Research tree.

Abilities:
-UEF Bomber Camera Radius and Length increased.
-Illuminate PDHunker affects AATowers too.

Formations:
-All formations have been spread out a to help you manage your forces. Don't forget to use your cntrl clicks to take advantage of the best benefits of concentrated and/or spread formations.

UI: User Interface
-Separate submerge and surface command for submarines.
-Frag or krak bomb commands for Illuminate and UEF bombers.

New DLC Content:
Heavy Battle Units (Heavy FA Units compliments of LiveOrDie with Revamp Mod) [DLC]:
UEF:
Commanche - UEF Heavy Assault Bot
Percival - UEF Siege Bot

Cybran:
Wagner - Cybran Submersible Heavy Tank
Deceiver - Cybran Heavy Radar Jammer Tank
Hoplite - Cybran Heavy Rocket Bot
Schneider - Cybran Heavy Bot

Illuminate:
Obsidian - Illuminate Heavy Tank
Harbinger - Illuminate Bubble Shield Heavy Bot

Experimentals (XP FA Units compliments of LiveOrDie with Revamp Mod) [DLC]:
-Fatboy I as Big Daddy
-Megabot I as Matriarch
New Research Content [DLC]

UEF:
-Build Cost Reduction upgrade for land units (-10% Mass and Energy).
-Submersible upgrade for land units.
-UEF Structures Health II upgrade of 25% health.
-Mastadon Tacticle Missile Launcher upgrade (TML now requires an upgrade).
-Damage upgrade for UEF Navy.
-Heavy Shields upgrade for UEF Navy.
-Shield Generator for UEF ACU.
-SpeedOverdrive for UEF ACU.

Cybran:
-Damage upgrade for Land.
-Add a Mass Production upgrade after the Recycler upgrade (25% buff).
-Structures Bigger Detonate +25% blast radius.
-Naval Factories to be built on land called Launch Ashore Naval Deployment. This upgrade costs 3 RP and comes after LEGS.
-Sonar upgrade for Navy.
-Extra Torpedo Tubes upgrade to the Cybran Navy for 6 RP after the Sonar upgrade. Increase torpedos fired by each ship with torpedoes.
-Damage upgrade for Navy.
-Gemini Torpedo upgrade after Damage.
-Gemini Stealth Field upgrade after Nanoshield.
-Mega Armor for Cybran ACU.
-PowerShuntRegeneration for Cybran ACU.
-EscapeDetonate for Cybran ACU.

Illuminate:
-Pulse AA weapon unlock for Vulthoo Gunship.
-Illuminate structure Range upgrade of 15% (reduce Illuminate Pd range to 40) affects: PD, AAT and TML.
-Illuminate structure Damage II upgrade of 25%
-Super Nanites for Illuminate ACU.
-Research Income for Illuminate ACU.
-Chrome Health for Illuminate ACU.

All Factions:
-Mass Production II upgrade of +50% mass production to mass extractors.

To understand the new techs and units it must be played. :)

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GIFORSE
GIFORSE - - 1 comments

Доброго дня! И как его скачать?

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