Dino D-Day is an exciting new First Person Shooter from 800 North (AKA Digital Ranch Interactive). This is an HL2:OB mod that has served as a prototype for a commercial release we are currently in the final stages of preparing. It is playable though we have not been supporting it for several months as we've focused all of our efforts on the commercial product. The commercial release is slated for March 1, 2011 only on Steam. It is a fast-paced multiplayer game with 12 playable classes including 3 dinosaurs. You've played World War II games...but have you played a World War II game with dinosaurs?
We have released an updated version of Dino D-Day: The Mod. You can find the file on our download page. Read on for a rundown of what's happening with Dino D-Day!
Posted by c_b_fofep on Nov 21st, 2009
One week ago we released Dino D-Day here on ModDB. So far, we've been thrilled with the reception. Thanks to all for playing it and especially ModDB for doing so much to get the game in front of as many people as they could. It's a great start...I don't mind admitting to a little nervous energy over all this. I hope we can ship a game that fulfills everyone's fondest hopes for Nazi dinosaur action!
We spent some time this past week doing a few updates to the game. On our download page you'll find the new build. Sorry this didn't come as a patch update -- there were some technical problems that prevented us from doing this. Here's a quick rundown of fixes:
As you will see, there are still plenty of rough edges to this build. The criticism I've read so far is pretty right on in my opinion. The level design is pretty rough still, the AI needs work as well. But the basic idea seems sound. And most exciting for us, people seem to "get" the sense of old-fashioned fun we're trying to create with Dino D-Day. Developing a video game is hard, but finding a story that resonates with your audience is harder. I think we've got one of those pretty close...the other still needs a lot of work (the game part).
Ultimately, as I've mentioned in a few of the comments, these levels will be pretty much rebuilt. Under the hood, there are a lot of "rookie" mistakes which leads to poor frame rate at times, unruly displacements, etc. These two maps were actually finished several months ago and in the intervening time we've been working on laying out the rest of what will constitute Dino D-Day: Episode 1. You saw just a couple fleeting glimpses of these in the trailer and screenshots.
We'll keep everyone updated on our progress. Thanks again for playing the mod. As I mentioned earlier, this is my first experience in the modding/game development world. I must say I'm enjoying it immensely. You don't find this sort of community spirit in television...that's for sure!
P.S. After the new ending is over, you're returned to the map where you can keep right on killing dinosaurs and Nazis until your heart's content. For anyone looking to punch some dinosaurs in their stupid face might I suggest using an exploit someone discovered? If you go into GUTS mode (you'll have to fill up the meter, shooting guns helps build up points) then switch out you can use "Q" to switch back to fists. You'll never switch back away (unless you do so manually) and you're invulnerable with your fists out. So you can get your fill of fisticuffs.