Dibella's Watch adds an entire new continent to Oblivion. It comes complete with a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape. There's also fighting to be had and quests to be made!

With the Main Storyline Quest done and ready, Dibella's Watch for Oblivion reaches Full Version One Point O!

Posted by Antiscamp on Aug 1st, 2011

Logo DW V1

One Point O

I never thought I'd see this day, but here we are. Dibella's Watch is upgraded to One Point O, finally. The Main Storyline Quest is done and there are masses of other smaller quests around it as well; having the main storyline done was my criteria for upgrading it to 1.0. Pretty much every corner of the huge continent is now populated with forests, villages, events, enemies to fight and other interesting, fun stuff.

Dibella's Watch Version 1.0 Dibella's Watch Version 1.0

I set up a rather tight deadline some time ago. One Point O was to be ready, done and published some time during August, and I am proud to release this now on August 1st 2011. Following a deadline also meant that I had to do important decisions on what would be in the game and what would not. Among other things, I sacrificed things in the boring packaging department. This means that the mod is still load order sensitive (the .esm still needs to be loaded right after Oblivion.esm) and there are no BSA-files to make the file structure tidy and neat. Believe you me, I tried my hand at those things, but I always got glitches within the game that I couldn't get rid of, and I would never sacrifice the great, well-working and fun game experience of this mod for a neat file structure. No-no! I concentrated on the stuff I'm good at, and left the unimportant, boring file structure stuff to the side. Just follow the simple installation instructions and you'll be running the mod fine anyway.


Get it right now here on ModDB!

Dibella's Watch Version 1.0 Dibella's Watch Version 1.0 Dibella's Watch Version 1.0

What now?

It has taken me eight months to get to this stage. I am very proud of what I have achieved. Every stone, every bush, every tree is hand-placed on this massive continent, all is hand-designed, and everything has a meaning and purpose. In the world of Oblivion mods, Dibella's Watch is unique, for seldom has anything as large, as complete and as playable been put together by one single creator. I scare myself, because I sometimes think about where I could have taken it, had I started it one year before I did. Oh well, we'll get to see that some day, when I start my next large Skyrim mod.

I stand by every inch of this mod, and I am proud of everything in it. This does not mean that it's perfect, unfortunately, nor does it mean it's really done. Keep sending me your feedback; what you like and what you don't, bug reports and so on. There is going to be patches and possible expansions with quests and other cool stuff, and I already have a few things in the works. I'll be right here modding and perfecting Dibella's Watch, at least until Skyrim comes along, so be sure to still keep updated. Right now I just need to rest from it for a while.

Dibella's Watch Version 1.0 Dibella's Watch Version 1.0

Version History

- The Main Storyline is done with the final chapters having been added. This advances the mod to Version One Point O. "The Siege of Wordham" and "The Battle of Grandoak Cross", "Hostage Crisis", "Commander of the Army", "Into Dro-Zharrn" and "Wedding Bells". The main story done was the criteria I set up for Version 1.0, so here we are.
- You can now become the Lord/Lady of Scarleyshire.
- Added the Crusaders quest "The Test".
- Another smaller quest added, "The Lost Adventurer".
- Masses of landscaping done as usual.
- Lady Wordham now does training and recharging of items.
- Added Trebuchet for the Siege of Wordham.
- Using more flower pots and vases by Tamira.
- Added a few paintings by Aisis.
- Created the Pirate stronghold of Cove in the south; interiors, exteriors and NPC's in place.
- Substantially many more enemies to fight have been added throughout the land.
- Created the Borkh Camp, a joint central camp between Woodlanders and Deadlanders.
- Updated the transport .esp. There's now transport to and from Imperial City and Port Constanze too.

Dibella's Watch Version 1.0 Dibella's Watch Version 1.0 Dibella's Watch Version 1.0
Post comment Comments
Metalspy Aug 1 2011 says:

Wow! Congratulations! :) Now I can finally give this a try. (I don't know if you remember but some time ago I said I didn't want to try previous version because I'm not a fan of beta stuff, nor did I have time to play it purely for testing purposes)

I've really been looking forward to playing this, it always looked so professional. If the mod in real time is even more impressive than the screenshots then.. well let's just end with the word I started the comment with: "wow".

+4 votes     reply to comment
Sharkz Aug 1 2011 says:

Congratulations!! I posted about the 1.0 release here: Modsentry.com Really happy to see this mod reach this milestone, we'll be reviewing it shortly. I can't wait to play through the main quests personally :)

+2 votes     reply to comment
skullkan6 Aug 1 2011 says:

This mod always makes me laugh, as my last name actually happens to be DiBella. (the capitals are correct, we spell it that way)

+2 votes     reply to comment
Alpha473 Aug 2 2011 says:

This could be the best greatest Oblivion mod ever.

Congratulations to author, we all have a debt with you. Thanks.

I am excited about what a talented modder like you could do modding Skyrim...

+2 votes     reply to comment
Impe Aug 2 2011 replied:

Greatest Oblivion mod ever is Nehrim for me. If this mod can surpass Nehrim, then just wow. I'm gonna try this immediately !

+1 vote     reply to comment
pkyrkos7 Aug 2 2011 says:

Congratulations ! I am really happy that you've finally finished your mod!I hope I finish mine one day...

+1 vote     reply to comment
SolidFake Aug 2 2011 says:

looks fuckinfantastic!

+1 vote     reply to comment
lester2096 Aug 4 2011 says:

re-installing oblivion like a boss

+2 votes     reply to comment
sn0wwarrior Aug 16 2011 says:

congratz, been following for awhile but havnt had time to try any of the beta versions. downloading full one now. cant wait to try it. thanx and good luck with the rest of your stuff

+1 vote     reply to comment
crowhitewolf Aug 18 2011 says:

Yea, I'm getting problems here, everywhere I spawn is just underwater, same is with everything. All ground is under water.

+1 vote     reply to comment
3clips3 Aug 19 2011 says:


+1 vote     reply to comment
212th_Sergeant_Ben Aug 20 2011 says:

Wow! I guess I finally found a reason to play Oblivion again :) Great work!

+1 vote     reply to comment
3clips3 Aug 20 2011 says:

Is this mod compatible with Oscuro's Oblivion Overhaul n Martigen's Monster Mod?

+1 vote     reply to comment
TRULLE Sep 28 2011 says:

When I talk to the orc and travel to the place, everything is under water. There is no ground to step on, is something wrong or do i miss something?

+1 vote     reply to comment
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