REDFlame Interactive announces the incoming launch of "Deception", a mod based in the town of Carreas. The mod will allow hours of fun, and also allow the community to see how many aspects of the Djinni toolset function. All parts of the mod will be complete modular and in source formats, which will allow everyone to use parts for their own adventures.

Report article Interviews hosted on The Witcher's home website!

Check the website for a very nice spread presentation. Thank you, CD Projekt: RED

Posted by PaulV on Sep 23rd, 2008 digg this super bookmark


REDFlame Developer Interviews at TheWitcher.com ... a very nice spread!

My name is William Phelps and I am the lead designer for Strands of Destiny. I currently manage the project. I also work with our lead writer Piotrek Hardy to build the story and dialogue of Strands of Destiny. Let me say it's been quite a roller coaster ride building the plot, but we have a winner now.

The story brings much from the saga back, as well as continuing the story from the game itself.
As for me, I am currently finishing up a Bachelor's Degree in Game Development, leading into a Master's Degree in Entertainment Business. I managed a small studio six years ago called NetEmp, which was building an MMOG titled "The After" for PCs. It planned to revolutionize the genre outside of just grinding as is apparent in games like EverQuest 2 and World of Warcraft. NetEmp also was working on an MMOG network codenamed NEOn. This network allowed multiple independent developers of MMOs a chance to see their innovative games succeed by online distribution. Moreso, it forced game developers to have to build quality, innovative games as each game internally competed against others on the network. Besides that, I'm a gamer at heart since I could hold a controller.

I plan to bring the same quality and care I put into past projects into Strands of Destiny and future projects. REDFlame Interactive plans to take the industry by the horns and shake it up a bit, for the benefit of every gamer.

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