The popular mod series now for Napoleon: Total War! Play realistic napoleonic battles against a challenging AI. The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that... You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans. Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!

Report article RSS Feed DarthMod Napoleon v2.65 "Epic Edition" Released

Now we are sure that we offer the best Napoleonic military experience.

Posted by DARTH__VADER on Mar 23rd, 2013

DarthMod Napoleon v2.65 "Epic Edition"
This is how it was to fight!

DarthMod Napoleon Promotion pictures

After many gameplay updates and much feedback you -the players- gave, DarthMod Napoleon "Epic Edition" had to become even better, it had to be what you always ask from games of this genre: to be realistic, fun, challenging, enormous... epic. If you thought that DarthMod Napoleon was already offering all that, then you have to play the new version to realize how much more awesome it has become.

DarthMod Napoleon Promotion pictures
The "Epic Edition" of DarthMod Napoleon includes the following:

+ Over 200 extra units

+ 43 Garrison units

+ 40 unit armies

+ Many different campaigns

+ Effects that look real

+ Fascinating AI

+ Realistic battle mechanics


= Mythic gameplay experience!


DarthMod Napoleon Promotion pictures

Notice the new changes of March 2013 and read the older changelog to get an idea of what the mod offers in this "Epic Edition".


Version 2.65 "Epic Edition" (24/3/2013)

  • Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too.
  • Land & Naval Autocalc Improvements.
  • Mass improvements. Melee penetration much more intense.
  • BAI decisioning improvements. It should be more challenging.
  • Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
  • Soldier synchronization even more realistic.
  • All 40 Unit Saves refreshed.
  • After many requests, the Launcher offers now the option of "Auto-Start" or "Manual-Start". In "Manual-Start" you can set the Launcher options and then use the official game shortcut to play the game. Use this method to launch DarthMod if you anticipate CTD at startup.

    Many thanks to all who gave feedback for the latest open beta: Twcenter.net especially to Bran Mac Born, Centaure, Whatthefunk and Hawkeye.

Version 2.6+++ "Epic Edition"(5/2/2013)

  • BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.

Version 2.6++ "Epic Edition" (21/1/2013)

  • Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI).
  • Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly.
  • AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
  • The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
  • Tweaks in morale. Morale much more dynamic.
  • Tweaks in combat animation mechanics.
  • Rank fire available from the start of any campaign without the need of research.
  • Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
  • Balanced better the naval battles damage & accuracy system.
  • Balanced slightly better the Land battles projectile damage system.
  • All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
  • Mass changes for excellent battle realism, even greater than before!
  • Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
  • Canister should have now straighter trajectories and generally will be more effective.
  • AI should now flank with cavalry much more often.
  • Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).
DarthMod Napoleon Promotion pictures


Version 2.6+ "Epic Edition" (8/9/2012)

  • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
  • Melee mechanics improvements (better reactions, more lively engagements).
  • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
  • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
  • Howitzers more accurate and effective.
  • Quicklime and Carcass more effective.
  • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
  • Squares more effective against cavalry.
  • Fortifications slightly less expensive as requested.
  • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: Twcenter.net (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
  • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.
DarthMod Napoleon Promotion pictures


Version 2.6 "Epic Edition" (14/8/2012)

  • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
  • Multiplayer with DarthMod enabled should now be fixed.
  • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
  • Battle autocalc improved as requested.
  • Gun reload rates extreme re-balance for better battle realism and challenge.
  • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
  • General projectile lethality enhanced.
  • Melee mechanics tweaked even better for more cinematic feel.
  • Artillery more devastating.
  • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
  • CAI recruitment better with more special and elite troops.
  • Fortifications have much more cost so that they are rare in the map.
  • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
  • Diplomacy gift impact reduced (was requested).
  • Howitzer impact slightly more powerful.
  • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
  • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
  • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
  • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
  • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
  • Some minor Launcher fixes to provide more accurate log reports.
  • Projectile trails improved (Those you enable from the launcher).


Installation & troubleshooting

DarthMod Napoleon Promotion pictures

It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
It is required to uninstall the previous version and then install this new one.
Read the simple installation instructions

Useful info:
Always open the Steam client before you open the launcher
How to play Multiplayer with DarthMod Napoleon

Technical support


DarthMod Napoleon v2.5
DarthMod Napoleon

Post comment Comments
DARTH__VADER Author
DARTH__VADER Mar 24 2013, 4:42am says:

Due to failed uploaded procedure, the v2,65 is not yet available. The Download button leads to old file. Please wait for the new file version.

+4 votes   reply to comment
DARTH__VADER Author
DARTH__VADER Mar 24 2013, 7:42am says:

New file is uploaded and awaits admin authorization.

+3 votes   reply to comment
Guest
Guest Mar 24 2013, 6:01pm replied:

This comment is currently awaiting admin approval, join now to view.

DARTH__VADER Author
DARTH__VADER Mar 25 2013, 9:01am says:

Why don't you try to download? It is ready.

+2 votes   reply to comment
Guest
Guest Mar 29 2013, 10:12am replied:

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Diosletian
Diosletian May 24 2013, 10:02pm replied:

yeah stll old version from 2012

+1 vote     reply to comment
DARTH__VADER Author
DARTH__VADER Jun 8 2013, 2:54pm replied:

The file is up-to-date. The date shows when the mod was first uploaded.

0 votes   reply to comment
Guest
Guest Dec 15 2013, 7:54am replied:

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Release Date
Released Dec 1, 2011
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