The popular mod series now for Napoleon: Total War!
Play realistic napoleonic battles against a challenging AI.
The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that...
You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans.
Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!
With 191 New Land Units + 14 New Naval Units, fantastic effects, many campaigns, 40 unit armies and the most challenging gameplay, it is the number one choice, if you search for a Total War: Napoleon mod.
Read what are the latest changes:
Version 2.5++ "Mythos Edition" (10/7/2012)
Artillery more powerful in the battlefield as widely requested. (Also the impact effects of solid shots have been improved).
Several CAI recruitment options have been optimised.
AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful).
Britain more aggressive so to attack and invade more often.
Naval guns more powerful against crew and have more range. Additionaly many naval gameplay mechanics have been re-balanced for compensation.
CAI better army positioning in the campaign map, hopefully leading to more AI strategic maneuvering.
BAI Formations improved and they make the AI to be far more effective in attacking/defending, in protecting the general and in artillery usage.
The Albtraum23 modified deployment zones submod included in DarthMod is now not creating CTD in siege battles (removed all the possible causes which means siege battles have normal deployment zones).
Version 2.5+ "Mythos Edition" (3/7/2012)
Fixed the Emergent Campaigns that did not not load from the launcher.
Fixed an issue of the launcher that prevented the manual toggle of unit size.
CAI should now defend and attack settlements with much larger forces so it will be even more challenging.
Naval CAI should distribute ships better in order to trade, attack, defend, invade.
Diplomacy should be more rational than before.
Musket smoke fine tuned even better according to some latest feedback.
Artillery ground impact effects enhanced!
Artillery concussion effects & fragment lethality increased even more.
Names of the 2 new units of the latest Creative Assembly DLC are now shown correctly. (A lot of thanks to Marku who gifted me the DLC and so I could trace the bug).
Re-balanced the cost of all units so that there is more economic challenge in the campaign.
Made payments more important in diplomacy negotiations.
Version 2.5 "Mythos Edition"
Adapted for the latest official CA patch of 18/6/2012 (no more CTD at startup).
Far more improved responses, unit speeds resulting to even more cinematic and violent melees and to better timed volleys.
CAI should be generally more versatile in diplomacy and improved.
CAI should create more alliance packs.
CAI should relentlessly try to take back its conquered lands.
Several adjustments to CAI handicaps to make it more challenging.
CAI should help allies more.
Improved musket smoke (thicker, more realistic interaction with gravity and wind).
Fixed a problem with musket smoke that made it too shiny for some Graphics Cards.
More hilly terrains for more tactical battles.
Militia can now be recruited in zero turns so to have a better and more realistic use.
Several unit cap and cost balances. For example Russia and Ottoman Empire have much reduced costs for their infantry and many other.
Artillery fragment + concussion effects more lethal for infantry.
Now DarthMod Napoleon has a total of 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) which enrich your battle and campaign experience.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like DarthMod Napoleon. We love games like Napoleon: Total War that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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