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Post news Report content RSS feed DarthMod Napoleon v2.5 "Mythos Edition" Released! (and new hotfix)

This is how Napoleon should be played! Many new units added and all the latest improvements make the mod a mythic enjoyment.

Posted by DARTH__VADER on Jun 22nd, 2012

With 191 New Land Units + 14 New Naval Units, fantastic effects, many campaigns, 40 unit armies and the most challenging gameplay, it is the number one choice, if you search for a Total War: Napoleon mod.

The new effects of DarthMod Napoleon

Read what are the latest changes:

Version 2.5++ "Mythos Edition" (10/7/2012)

  • Artillery more powerful in the battlefield as widely requested. (Also the impact effects of solid shots have been improved).
  • Several CAI recruitment options have been optimised.
  • AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful).
  • Britain more aggressive so to attack and invade more often.
  • Naval guns more powerful against crew and have more range. Additionaly many naval gameplay mechanics have been re-balanced for compensation.
  • CAI better army positioning in the campaign map, hopefully leading to more AI strategic maneuvering.
  • BAI Formations improved and they make the AI to be far more effective in attacking/defending, in protecting the general and in artillery usage.
  • The Albtraum23 modified deployment zones submod included in DarthMod is now not creating CTD in siege battles (removed all the possible causes which means siege battles have normal deployment zones).

Version 2.5+ "Mythos Edition" (3/7/2012)

  • Fixed the Emergent Campaigns that did not not load from the launcher.
  • Fixed an issue of the launcher that prevented the manual toggle of unit size.
  • CAI should now defend and attack settlements with much larger forces so it will be even more challenging.
  • Naval CAI should distribute ships better in order to trade, attack, defend, invade.
  • Diplomacy should be more rational than before.
  • Musket smoke fine tuned even better according to some latest feedback.
  • Artillery ground impact effects enhanced!
  • Artillery concussion effects & fragment lethality increased even more.
  • Names of the 2 new units of the latest Creative Assembly DLC are now shown correctly. (A lot of thanks to Marku who gifted me the DLC and so I could trace the bug).
  • Re-balanced the cost of all units so that there is more economic challenge in the campaign.
  • Made payments more important in diplomacy negotiations.

Version 2.5 "Mythos Edition"

  • Adapted for the latest official CA patch of 18/6/2012 (no more CTD at startup).
  • Improved BAI.
  • Far more improved responses, unit speeds resulting to even more cinematic and violent melees and to better timed volleys.
  • CAI should be generally more versatile in diplomacy and improved.
  • CAI should create more alliance packs.
  • CAI should relentlessly try to take back its conquered lands.
  • Autocalc improvements.
  • Several adjustments to CAI handicaps to make it more challenging.
  • CAI should help allies more.
  • Improved musket smoke (thicker, more realistic interaction with gravity and wind).
  • Fixed a problem with musket smoke that made it too shiny for some Graphics Cards.
  • More hilly terrains for more tactical battles.
  • Militia can now be recruited in zero turns so to have a better and more realistic use.
  • Several unit cap and cost balances. For example Russia and Ottoman Empire have much reduced costs for their infantry and many other.
  • Artillery fragment + concussion effects more lethal for infantry.
  • Added 49 New units!

    Now DarthMod Napoleon has a total of 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) which enrich your battle and campaign experience.

  • Included the 1st Italian Campaign French troops retexture by JustDoit8 changes realistically the appearance of all French Revolutionary troops (Ideally, no more tragic Barefooter clowns).
  • Several fixes and improvements to the Launcher by husserlTW.

See some battle images with the extensive gunpowder smoke that "magicaly" does not produce lag:

The new effects of DarthMod NapoleonThe new effects of DarthMod Napoleon The new effects of DarthMod Napoleon
DarthMod Napoleon v2.5

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Post comment Comments
mrose1506 Jun 23 2012 says:

No moreemergent factions? What did i do wrong? I think I'd be better off playing 2.5 open beta ver 7. than give up my emergents.

+2 votes     reply to comment
mrose1506 Jun 23 2012 says:

never mind. I found out. dont click on either and you get them.

+2 votes     reply to comment
mrose1506 Jun 23 2012 says:

excellent mod. u da man!

+2 votes     reply to comment
termos Jun 23 2012 says:

my computer is to weak to play this mod ;(

+3 votes     reply to comment
magiguy101 Jun 26 2012 says:

I know this mod makes the ai better and the game harder, but is it possible to still have an easy arcade experience? because I'd really like to use the new units, but I suck at total war games...

+3 votes     reply to comment
DARTH__VADER Jun 27 2012 says:

You can play on EASY :)

+3 votes   reply to comment
Mlirka Jul 3 2012 says:

awesome DARTH thank you...

+1 vote     reply to comment
Switz[3rdMAR] Jul 6 2012 says:

Is their a way to increase turns in the Italian Campaign (the map if Italy)? I'd like to have a long and drawn out campaign instead of a rushed and fight as fast as you can pace haha.

+1 vote     reply to comment
DARTH__VADER Jul 7 2012 replied:

There is a way but manually and you have to use a mod tool (ESF Tool).

+1 vote   reply to comment
S05Ice Jul 6 2012 says:

How to install?

+1 vote     reply to comment
DARTH__VADER Jul 7 2012 replied:

You follow the installer's guidance.

+1 vote   reply to comment
Guest Nov 16 2012 replied:

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belgarion234 Jul 8 2012 says:

the dark side of the force is WAY better! it has darth mod :D

+1 vote     reply to comment
mrose1506 Jul 11 2012 says:

Napoleon was never able to conquer britain because he couldn't get there. The british navy was too powerful. On the contrary, they are usually the first country I invade to get them out the way. Maybe you should really step up the program to make the brits ocd on their navy.

+1 vote     reply to comment
DARTH__VADER Jul 13 2012 replied:

In version ++ I made Britain more aggressive. Did you notice that in your campaigns?

+1 vote   reply to comment
pu55y.wav Jul 14 2012 says:

Does each faction have its own historically specific marching tunes?

+1 vote     reply to comment
mrose1506 Jul 15 2012 says:

actually, I noticed this time that the british are more aggressive in landing in france and keeping me fighing them on my soil, but after about 3 battles, their d day invasion force is shatered I'm able to once agian load two armies onto two ships and cross the channel easily to england, and another to scotland. it gets more realistic each time though.

+1 vote     reply to comment
pulc Aug 31 2012 says:

Just want to say thank you for a fantastic mod!

+1 vote     reply to comment
pulc Aug 31 2012 says:

One question though, when playing as Sweden I miss having an initial fleet. Is that possible to effect in some way?

+1 vote     reply to comment
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