The popular mod series now for Napoleon: Total War!
Play realistic napoleonic battles against a challenging AI.
The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that...
You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans.
Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!
Cannon & musket smoke became the most impressive you have ever seen... I never thought Napoleon engine was capable of these effects!
More dust from infantry/cavalry movement and with correct color (not white).
Howitzer impact smoke is now greyish/white and generally the howitzer effects are much more improved.
Carcass and Quicklime effects and damage improved.
Musket Muzzle fire effect improved a lot (it is like real ).
Projectile Damage from muskets and cannons lethality improved.
Melee mechanics much better.
Guns/Cannons have all a much more distinct character per type (accuracy/ballistics etc.).
Morale more crucial (2-3 good volleys crush the morale).
Less Fatigue Penalties for shooting procedures.
Improved the projectile trails to be better visually (Try them).
Improved formation system for a far more effective battle AI, especially in defense.
CAI should not declare wars so easily. Launcher additions by husserlTW
* Added Italy and Netherlands campaigns (they replace Kingdom of Italy and Batavia Republic).
* Fixed a bug where emergent campaign file was remaining after disabling emergent campaign.
* Other minor launcher tweaks
* Added a start up log: Now, there is a log created to help us solve your installation problems
If you have problems with launcher or/and game startup, please copy the log report found in data/DMN/dmn_log.txt in the post along with your question/problem. Since this report may be very long, it would be good to use the "code" tags.
A new HotFix is uploaded with these additional changes:
Version 2.4+ HotFix
BAI finetune to create more proper musketlines.
Fire by rank reloads now a little faster.
Howitzer fragments more realistic trajectories.
CAI less passive from what it has been reported.
Lag issues that have been reported have been addressed:
Lag is created when you choose Ultra particles (in vanilla too when using ATI cards) or somehow the game preferences get messed.
Now the Darth effects have all the necessary in High Particle settings (no need to use Ultra) and to be sure you can delete the game preferences from the launcher with one click (File->Preferences script->Delete) to set them again with safety inside the game.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like DarthMod Napoleon. We love games like Napoleon: Total War that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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