A modification for Disciples 2: Rise of the Elves. FEATURES: - Fixed accuracy for mage leaders, reverting the change made by the Strategy First for Rise of the Elves expansion. Previously, mage heroes had 'forced misses' that would occur even at effective accuracy of 100% or greater. - New skills for every leader! Power attack reduces accuracy but increases damage, Vampirism allows the hero to steal enemy health, and more! - Complete overhaul of all faction units and many neutral units. From the lowest goblins to the mightiest Abyssal Devils. Many of the previously underused and undesirable units have been revamped and changed to serve as competitive choices for every faction. - Complete overhaul of all Artifacts, Boots and Tomes. Many artifacts now have additional properties, such as extra attacks, or minor effects. - Complete overhaul of heroes! Rod Planters are now fully fledged leaders in their own right, with powerful and useful abilities.

RSS Reviews
9

GaiusMarius01 says

Agree (1) Disagree

I want only that gobling units are lite more hp and, make also thief leader lite more stronger and hp or make thief leader a proper leader if possible, reduce healing units, make structure bulding name more fun!

9

gintsg says

Agree Disagree

Amazing mod to replay for the 20th time but this time all is new again ^^

7

MyzraelVF says

8

whyes says

8

duck12 says