A sci-fi mini-mod for the game "Arma:Cold War Assault",based on the WH40K universe.This small project started out as an attempt to update the original OFPWH40K,eventually becoming a self contained mod.However they are both still compatible.

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ViVisektVi
ViVisektVi - - 232 comments

"Shhh! I'm hwunting hewretiks!"

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Macser Author
Macser - - 312 comments


I know I should've shown it in context.But it does blend in with standard BI vegetation.Unfortunately this affects the player's ability to see it rather than the AI.As far as they're concerned,it's not camouflaged.There may be away to change this but I need to work on it a little more.

Of course that doesn't mean you can sneak up on one of these emplacements.If you approach in full sight,you'll be taken down.It has limited traverse,as it looks a bit strange doing a 360.But this limitation also gives the attacker the chance to outflank.

It's lethal to infantry and can do severe damage to vehicles.It'll be a priority target.

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ladiefromhell Creator
ladiefromhell - - 1,080 comments

"As far as they're concerned,it's not camouflaged.There may be away to change this but I need to work on it a little more."

I think if the "RADAR" in the model's CONFIG is what needs changing..
I Seem to recall being told this a few times for the Assassin Unit.

O_o

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Macser Author
Macser - - 312 comments

There might be a setting for that.But it's possible it only applies to the "man" class.I'll look into it. :)

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ladiefromhell Creator
ladiefromhell - - 1,080 comments

Well we all KNOW I have no Real CLUE to configs (No Secret there) ...
But if the Cammo Netting is Part of the Weapon It could/should work as it would be a Vehicle Class right?

O_o

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Macser Author
Macser - - 312 comments

I had a nose around the configs.Vehicle classes other than the man class can indeed take advantage of the "camouflage" entry.Tanks for instance have a value of 8.

I'm assuming the lower the value the less noticeable the vehicle is.

At the moment though the net is a placeable building type.It's defined in CfgVehicles so the camo setting may work.I'll have to do some experiments.

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ladiefromhell Creator
ladiefromhell - - 1,080 comments

"At the moment though the net is a placeable building type.It's defined in CfgVehicles so the camo setting may work.I'll have to do some experiments. "

Evil Grin ...

O_O

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Description

Some work in progress images of Elysian units.