Well, I thought it was time for another progress update on CoSI.
The last two weeks have been very productive, but not all of the work has had direct relevance to the mod. In particular, I have been learning how to rig meshes in Blender and practicing my UV mapping skills. Hopefully, at some point, this will make custom creatures a reality for future episodes in the story. The creation of custom creatures for Oblivion has always been a dream of mine, so expect to see more developments in this vein.
As far as the mod goes, I have been working primarily on the interior of the first dungeon, laying down path nodes, placing statics and spawn points, and, of course, playtesting. I have also done a little bit of extra work on the exterior worldspace in preparation for the second major quest location.
Stay tuned for more developments in the next couple of weeks!