cRPG is a modification for Mount & Blade II: Bannerlord. It adds persistent multiplayer character stats, hundreds of unique items, an online campaign, clans, duel ladder, a co-op game mode and a few more things.

Post news Report RSS Patch Notes - Updates v34-44

Patch notes for updates v34-44. Team/Clan Balance, Item Crafting Changes, New Items, New Maps, Throwing Rework, Website Improvements, Balance Changes and much more...

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crpg3334

cRPG Mod

Versions 34 - 44

Updates and Patch Notes πŸ“œ



Available on Steam Workshop πŸ’»

The mod can only be downloaded from the steam workshop here.


crpgsteamworkshopimg

(cRPG Mod Page on steam workshop)



Website πŸ–₯️

  • Upgraded all libraries used by the website
  • Disabled skip-the-fun button for skipped-the-fun characters. @takeo
  • Added a ban/mute interface for moderators. @orle
  • Display play time on the character page. @takeo
  • Replaced the text from "Kick member" to "Leave clan" when leaving a clan. @takeo
  • Disabled clan member role radios for normal clan members. @takeo
  • Your cRPG character name doesn't need to match your steam name anymore. Instead you need to activate the character you want to play on the website. The character name is now irrelevant. @takeo
  • Made the item flags queryable through the search bar in the shop. @takeo
  • Fixed an issue where a player could not access the website if they create their account from a game server. @takeo
  • Renamed length to reach to be more accurate. @Namidaka
  • Added link to our Reddit in the footer. @takeo
  • Automatically reload user/characters periodically. @orle
  • Show if a poleram is coucheable/braceable. @takeo
  • Allow equiping banner by clicking on any slot. @takeo
  • Fixed weapons not being correctly updated after an update. @takeo
  • Fixed characteristics changes being reset when the characters are periodically refreshed. @takeo
  • Sell price for items bought in the last hour are now 100% of its value. This also applies to items sold when you're too broke to pay for upkeep @takeo
  • Heirloom points are now display next to the player's gold. @takeo
  • Removed the switch to disable auto-repair. @takeo
  • Added link to reddit on the home page @takeo
  • Added download button on the home page @takeo
  • Give more heirloom points for retiring at level greater than 31: 33 -> 2, 35+ -> 3 @takeo
  • Allow moderators to quickly enable/disable item in case it's bugged @takeo
  • Display online players on the home page @takeo
  • Add Oceania region for clans @takeo
  • The experience multiplier given by retirements is now shared between characters. @takeo
  • Add restriction (ban/mute) notification in the navigation bar. @orle
  • Avoid resetting KDA on respec. @takeo

armourswebsite

(Armours from c-rpg website)


Mod βš”οΈ

  • New weapons and armors have been introduced. @Namidaka @Chairman Meow
  • All melee weapons have been reworked. @Namidaka
  • Fixed the damage inconsistency by normalizing the sweet spot on the blade across all melee weapon. @Namidaka
  • Adjusted the movement speed formula that allowed strength build to be way too fast with heavy armor. @Namidaka
  • Made crafting pieces unique to each weapon so we can balance them individually. @Namidaka
  • Double experience gained during happy hours (different for each region) @takeo


    HappyHourTavernSign
    (Players can now receive Double XP and Gold playing during Happy Hours)
  • Fixed the cRPG rating system. Note that this is experimental and will be tweaked in future patches. @Namidaka
  • Added a team balancing system for battle that groups players from the same clan together while keeping the team balanced using the player ratings. @Namidaka
  • Removed broken welcome message that was actually sent to all players. @takeo
  • Added native achievements and recent players to battles. @takeo
  • Reworked rewards. Base reward is increased by 50% (21 xp + 1 gold -> 31 xp + 1.5 gold) but only an extra 4xp and 0.2 gold per second are affected by the multiplier. Example: a 3 minutes round in x2 gives (180 * 31) + (180 * 2 * 4) = 7020 xp @sporseof
  • Fixed the "Alt markers" that was considering recent players as friends. @takeo
  • Increased inactivity limit from 45s to 90s in siege. @takeo
  • Increased the number of rounds to win in battles to 5. @takeo
  • Removed the map votes between missions. @Lead Map Designers are now in charge of the map pool.
  • Adjusted the reward formula so the ratio between x1 and x5 is now 3 when in the last patch it was 1.47. @Namidaka
  • Banners have been reintroduced for donors of $5+ on the Patreon. @takeo

Bridgefightthumb

(Banners can be carried into battle and placed on map and scenery)


  • Fixed inactivity limit on siege that was still 45s when it should have been 90s since the last patch. @takeo
  • Fixed time in inactivity notification that said "kick in 1 minute" when it's actually 15 seconds before the kick. @takeo
  • Avoid kicking players using a siege weapon. @takeo
  • Limited max experience multiplier given by retirement to 48% (some players were getting dangerously close to that limit). @takeo
  • Shuffle maps only once so each map should be played before playing a map a second time. @takeo
  • Increased swing speed multiplier by 13% (may require more fine tuning in next patches). @Namidaka
  • Added new item "Boulder on a Stick". @Chairman Meow

boulder

(The infamous "Boulder on a Stick")


  • Reworked pike length. @Namidaka
  • Fixed sword with airgaps. @Namidaka
  • Adjusted armor weights for new armors. @Namidaka
  • Removed couching for lances above 200 reach. @Namidaka
  • Increased sizes of dwarf horses 90 -> 95. @Namidaka
  • Adjusted couch lance damages to be closer to previous state (before the items rework). @Namidaka
  • Slight adjustment on weight reduction. @Namidaka
  • Empire and Asera top tier swords reworked. @[HAVEN] TruthfulLies
  • Added Windlass Lord's Arbalest. @Queuex
  • Added Strong Tribal Long Bow. @Lokiphur
  • Removed 1h for lances above 200 reach. @GEEKILLER95_The_Leech_King
  • Fixed issue where you could not join a server if you hadn't visit the website first. @takeo
  • Fix defender morale decay that was too low when a map had less than 7 flags. @takeo
  • Players with no weapons are now automatically kicked on siege. @takeo
  • Use custom class division to spawn an agent. Now there is a dedicated class division for cRPG that has no perks. @takeo
  • Fixed a crash when a player wasn't equipping any weapon in battle. The servers are now crashing significantly less. @takeo
  • Added a fix to the Bannerlord bug "Players Not Ready", locking players out of the servers. @takeo
  • Fixed the couched lance damage penalty that was not applied anymore. @takeo
  • Enabled rating computations again to prepare for the team balancer. @takeo
  • Fixed rare crash in the team balancer. @takeo
  • Increase inactivity kick delay from 45 seconds to 1 minute in battle. @takeo
  • Enabled spectator team in battle. @takeo
  • Fixed the remount bug. @takeo
  • Crafting Team Changes and extensive balancing. @Namidaka
    • Damage is now reduced at the very beginning of the swing animation and at the end.
    • Increased the bonus attack given by the flag BonusAgainstShield 2x-> 3.5x.
    • Team balancer will now not balance when the rating difference is low.
    • Changed ratings parameters to account for disparity between the strongest and the weakest players (still experimental). All character ratings have been reset.
    • Swing budget and thrust budget are now separated. The budget is how many points can be spent in a weapon stats.
    • Thrust budget increased for all weapons.
    • Polearm swing budget reduced.
    • Because archers preferred playing without auto-reload, three experimental bows with auto reload were removed. This has been done to let the community try playing without auto-reload. We aim to remove auto-reload on all bows, but first we want to gather feedback from the community.
    • All horses names redone and new legendary mount added above tier 10.
    • Readying time has been increased by 250% to prevent instant throwing. Reload speed has been increased by 20% . Throwers are now accurate while moving.

baskethatbeckatanas

(A look at some new items coming soon to cRPG)


  • Fixed a client crash @takeo
  • Fixed a bug that wouldn't allow player with only a weapon in the 4th slot to spawn. @takeo
  • Added back map votes with only 2 choices. @takeo
  • Skip team balancing when the game is ending so players don't get killed for nothing. @takeo
  • Game servers can now work without a connection to the main server. That way mappers can autonomously test their maps. @takeo
  • Fixed team auto-assign that was moving the player to spectator. @takeo
  • Made team cultures not random just for the sake of removing randomness in the game and potentially have more consistent crashes. @takeo
  • Forcing the last flag in battle like in native is not available in cRPG. @takeo The logic for picking the last flag is the following:
    • if some flags are not captured, pick one of them randomly
    • if both teams have the same number of flags, pick one flag randomly
    • if one team has more flag than the other and of of them is being captured, pick that one
    • if one team has more flag than the other, pick one of its flag randomly

talmberg

(Teams fight on Talmberg, playable on battle and siege)


  • Increased fist damage by 3% by strength point. @takeo
  • Allowed back spawning in the first 30 seconds of a round after joining a server. @takeo
  • Throwing has been reworked further. Windup time is high , but once the weapon is ready you are already accurate.
  • Rating has been adjusted to give more weight to higher rating. Rating is still in an experimental state, we're closely monitoring ratings and trying to improve it. @Namidaka
  • Glances on swing have been removed after 15% of the animation, and made glancier before 15% of the animation. @Namidaka
  • Added first version of thrust glances. @Namidaka
  • Increased damage bonus from speed. @Namidaka
  • Speed bonus can make a hit that was supposed to be a glance go through. The damage you get from correctly timing the animation, and the damage you get from the speed are separate things. They can stack. @Namidaka
  • Tier 10 mounts refunded due to renaming & introduction of Trophy Mounts. @Telford
  • Reworked 1H Maces @[HAVEN] TruthfulLies
  • Removed Leonidas Spear @Freya
  • Buckler Shield is now even smaller @Chairman Meow
  • Tweaked Shepherd Axe @[ALLF] DIggles
  • Set spawning count to 2 for the future Skirmish mode. @takeo
  • Agents now drown if in the water for too long. @takeo
  • Use cheaper items when creating a new character. @takeo
  • Fixed last vote of the map pool sequence that would play the same map again. @takeo
  • Fixed the crash loop when a server just started (after a crash or a restart). We found out that if there are too many maps in the pool, the packet to send the map votes to the clients would overflow and crash the server. Note that the crashes on crowded servers are still present and might have been fixed in v1.0.3 @takeo

normandy 1279x734

(Players attack the beach, village and castle on this new Normandy Map)


  • Decreased glance window. @Namidaka
  • Added a damage script to use for mappers. @takeo
  • Fixed damage zone script when it's attached to rotated entities. @takeo
  • Optimized damage zone script performance. @takeo
  • Fixed a potential crash when a player would have weird custom body shape. @takeo
  • Rewrote HUD into cRPG so we can modify anything. @takeo
  • Removed player names that were displayed on the siege HUD. @takeo
  • Fixed countdown below flags on siege HUD. @takeo
  • Fixed power bars on battle HUD. @takeo
  • Increased dismount resistance given by riding skill by 40%. @takeo
  • In battle, decreased morale gain by 15% but increased morale gain for lag flag by 33%. @takeo
  • Fixed an issue in battle/skirmish when a team had 2 flags and the other had 0, it would pick a neutral flag when it should pick one of the first team's flag. @takeo

Maps πŸ—ΊοΈ

  • Added new battle maps Skyfall (@Wese)
  • Added Tavern Brawl (@JayJrod)
  • Added Fallen Aqueduct (@Havoc)
  • Added Moig (@ICEMAN1779)
  • Added Motte and Bailey (@Bullero)
  • Added Neuenburg (@Bullero)
  • Added map Crescent Island (@Giraffe)
  • Added King's Road (@LowLifeLarry)
  • Added Ancient World (@MickWilliams)
  • Added Darfield (@ICEMAN1779)
  • Added Ice Lake (@Aragon)
  • Added Talmberg (@PloKoon)
  • Added Water Way to Jelkala (@LizardWizard)
  • Added East Cliff (@ICEMAN1779)
  • Added Hades (@Bullero)
  • Added Hailes Castle (@Braindead)
  • Added Jameyyed Castle (@Braindead)
  • Added Winter Neuenburg (@Bullero)
  • Added Scarwood (@ICEMAN1779)
  • Added Wick Castle (@ICEMAN1779)
  • Added Azteca (@Aragon)
  • Added Persia (@PloKoon)
  • Added Zemouri (@-rfl)
  • Added Acre (@Bullero)
  • Added Stronghold (@PloKoon)
  • Added Skala Landing (@Lars)
  • Added Canyon (@LowLifeLarry)

imageedit 1 9507346787

(Teams clash at the Gatehouse on Acre by Bullero)


jameyyedfinalflag 1505x876

(Teams fight over the final flag on Jameyyed Castle by Braindead)


Thanks to the Crafting Team πŸ› οΈ

also big THANKS to the crafting team that spend dozens of hours each learning how to use Git and Github , learning how to deal with bannerlord crafting system to redo all weapons from scratch.

Special thanks to @Temp_ADamnSexyName πŸ‘

for allowing us to use his armors from the Swadian Armory on cRPG

Server Crash Issue ☠️

Most of the crashes are well known-issues for which we wait for TW fixes. To avoid waiting we now patched the bugs (using the Harmony library). You can expect much more stable servers. @takeo

We appreciate your patience and understanding as we work through these server problems.

bannercrpg


Official cRPG Discord πŸ’¬

Active daily with a variety of game based and community channels the cRPG Discord provides an easy place to meet and coordinate with thousands of other cRPG Players! Serving as a hub for players the Discord is also useful for players dealing with technical problems or looking for more information on the game! Join the Official cRPG Discord!


Official cRPG Twitter 🐦and Youtube ▢️

We now have a Twitter! Follow us Here for updates and community content! We also have a Youtube where we will be posting gameplay, community videos, trailers and more. Like and subscribe Here!


If you want to help support the development of cRPG, consider donating to us on Patreon!

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