cRPG is a modification for Mount & Blade II: Bannerlord. It adds persistent multiplayer character stats, hundreds of unique items, an online campaign, clans, duel ladder, a co-op game mode and a few more things.

Post news Report RSS Patch Notes - Update v23-33

Patch notes for updates v23-33. Duel Game Mode, Siege Game Mode, New Items, New Maps, Movement Rework, Website Improvements, Balance Changes and much more...

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v33

cRPG Mod

Versions 23 - 33

Updates and Patch Notes πŸ“œ



Available on Steam Workshop πŸ’»

The mod can only be downloaded from the steam workshop here.


SteamcRPGWorkshop

(cRPG Mod Page on steam workshop)



Website πŸ–₯️

  • Fixed equipment selection in the steam browser. @orle
  • Website now displays additional stats: (Free weight, Perceived Weight, Current Speed, Naked Speed, Time to reach max speed)
  • Fixed donors that could not buy banners. The banners crashing the servers was reported to TW and a developer said he would have a look 🀞. @takeo
  • Fixed horse weight/armor being mixed with other stats. @takeo
  • Avoid unequipping all items on respecialization. @takeo
  • Fixed a calculation error for naked speed (small impact) @Namidaka
  • Bigger buttons to convert attribute <-> skill. @orle
  • Made reward/upkeep dependent of the entire round duration instead of having a tick every minute. It is now, per second, 0.8 1 gold + 17 21 xp. For the upkeep, 0.009% of your item costs to pay if they break at the end of the round with a 32% chance. @takeo
  • Fixed items being unequipped only on the UI side after a respecialization which was confusing. @takeo
  • Avoid including mount harness armor in the character stats display. @takeo
  • Moved health points among the character stats. @takeo
  • Display correct weight for stackable items such as throwing. @Namidaka
  • Repair cost are now display by hour instead of by minute. @Namidaka

jamesstatpage

(An updated view of the c-rpg.eu website character page)


Remember to ctrl+f5 on the website to display the new changes



Mod βš”οΈ

  • Added duel game mode. 🀺@Gotha

  • Added siege game mode. 🏰 @takeo

rodvarsiege1rodvsarsiege2

(Players on the attacking team rush the fort on the new cRPG Siege Servers! Images by Rodvar)


  • Reworked experience so it's going faster for the first levels. The experience for level 30 was kept untouched. Because with your current experience, you level might change, we've respecced everyone. @Namidaka
  • Replaced all mounts. Old mounts were refunded @Namidaka
  • Reduced mount prices. @Namidaka
  • Increased mount harness body armor. @Namidaka
  • Replaced armor strength requirement with only weight, strength, athletics impact on speed. @Namidaka
  • Disabled reward multiplier on low population servers. @takeo
  • Added a link to the cRPG website in the escape menu. @Gotha
  • Use color clans even if the banner code is invalid. @takeo
  • Implemented Skip-The-Fun, a feature to go straight to level 25 but you won't be able to gain any experience and you are locked to that level forever. @takeo

Sanson1rodvarandcavtisme1Konkel1lexce1james1

peritovskixbowmanstanker1

(Some screenshots from community of cRPG Players)


  • Reworked movement. @Namidaka
  • Strength now affects perceived weight. The more strength, the less you will feel the weight. You now are able to equip up to a certain amount of weight before being affected by it. It starts at 3kg for 3STR and goes up to 6kg for full STR build. @Namidaka
  • Athletics gives now a little more speed than before. @Namidaka
  • Removes the STR requirement because its behavior was hard to understand , but still prevent full agi from wearing heavy armor because of the penalty of weight depending on your strength. @Namidaka
  • Acceleration has been buffed for all builds. @Namidaka
  • Removed the "Work In Progress" text in the HUD because there will always be work in progress. @takeo
  • New items: Tall Tipped Spear, Saddle Horse, Knob Headed Spear, Palmatian, Omor Trotter, Nahasa Camel
  • Items were rebalanced. @Namidaka
  • ALT key show members of your clan in a different color. @Gotha
  • Scenes with invalid crash will now crash on start. To find earlier issues that happened on Bazaar. @takeo
  • Character rating was disabled because it was not ready and was causing issues for people to connect to servers. @takeo
  • Reworked crossbows and bolts. @Namidaka
    • Damage was removed from crossbows and put back into bolts.
    • Light crossbow are light again. They have a huge speed penalty when removing so kiting crossbows should not be a problem. Their damage were reduced, and they now relaod faster. We will monitor closely their performance.
    • Crossbows weights and stats have been adjusted. We hope that this will give crossbow players more choice.

bullerolubu

(Crossbowman laughing and very serious infantryman)


  • Fixed characteristics not applied client-side on first spawn. On first spawn, it felt like your weapon was slow or your bow inaccurate because the client was receiving the characteristic too late. This issue was mitigated by the warmup, it's now fixed. @takeo
  • Ammo Tier calculation was changed . This will change the order of tiers for arrows , but not their stats.
  • Removed log printing lottery tickets in the chat. @takeo
  • Made restrictions easier to apply in-game for moderators. @takeo
  • Fixed weird walking and not full health bar. @takeo
  • Reduced air friction for throwing axes. @Namidaka
  • Made item weights completely dependent on armor values. @Namidaka
  • Removed the glitched item "Camel Saddle with Heavy Load"
  • Increased by 50% morale gain for last flag. @takeo
  • Impact of strength on weight reduction slightly reduced. @Namidaka
    • Speed bonus given by athletics reduced (+3.342% -> +3.155%).
    • Acceleration reduced: base time to reach max speed (0.8 -> 1.4).
    • Athletics now slightly improves acceleration.
  • Base swing speed reduced and bonus from weapon proficiency increased (0.93 + 0.0007 WPF -> 0.70 + 0.0015 WPF). @Namidaka
  • Damage threshold for stun by blows was increased (5 -> 7.5). @Namidaka
  • Reload speed movement speed while moving was reduced for both archers and crossbowmen (95% -> 25%).
  • Movement speed while aiming was reduced (60% -> 50%) @Namidaka
  • Aim speed changed for crossbows @Namidaka
    • Simple Light Crossbow 95 -> 96
    • Light Crossbow 85 -> 93
    • Fine Light Crossbow 80 -> 90
    • Heavy Crossbow 95 -> 87
    • Arbalest 90 -> 84
    • Hickory Crossbow 85 -> 81
    • Bound Crossbow 80 -> 78

batteringramthumb

(Players man the siege ram on the new cRPG Siege servers!)


  • Several system were implemented for future updates @takeo
  • Speed reworked. Strengths is better at negating the impact of weight. More info to come @Namidaka
  • Athletics now slightly improves acceleration. @Namidaka
  • Base swing improved (0.70 + 0.0015 WPF -> 0.725 + 0.001375). @Namidaka
  • Reload speed movement speed while moving was improved for only archers(25% ->75%). @Namidaka
  • Aim Speed now depends more on the weapon aimspeed and less on weapon proficiencies @Namidaka
  • Fixed a rare crash that would happen when a player spawns. @takeo
  • Increased impact of perceived weight on time to reach top speed. @Namidaka
  • Increased weapon proficiency scaling for swing speed. @Namidaka
  • Decreased blunt damage factor for cut (0.4 -> 0.35). @Namidaka
  • Made relation between armor and weight the same for shoulder, body and hand armors. @Namidaka
  • Decrease thrust speed by 8% on horseback. @Namidaka
  • Reduced all throwing knives weight. @Namidaka
  • Partially fixed other peer weapons looking slower that they really were, making the collision and the animation desynchronized. @Namidaka
  • Decreased damage from couched lance by 40%. @Namidaka
  • Increased damage from melee to mounts by 40%. @Namidaka
  • Shield used to weigh 2.5x more when in hand and weapon up to 1.5x. This behavior has been removed as it made in-game speed differ to much from website speed. @Namidaka
  • Shield weight are now related to their stats and have been made heavier to compensate for the fact that don't weigh extra when in hand now. @Namidaka
  • Throwing Daggers got their 1h mode removed in order to be able to balance them without making their 1h mode too strong @Namidaka
  • Polearms weapons were buffed. @Namidaka
  • Daggers got balanced so they can be viable without dealing insane damage. @Namidaka
  • Thrown weapons tier uses melee tier if their melee tier is higher. This will prevent overpowered melee mode from going unnoticed. @Namidaka
  • Previous thrust speed nerf for cavalry indirectly nerfed horse archery. The nerf on horse archery has been removed. @Namidaka
  • Archery rotational accuracy penalty is now reduced by weapon proficiency. @Namidaka
  • Archery inaccuracy reduced (x1.4 -> x1.25). @Namidaka
  • Throwing inaccuracy reduced (x1.5 -> x1.1). @Namidaka
  • Thrust speed penalty increased on horseback (-8% -> -16%). @Namidaka
  • Swing speed penalty according to length reduced (up to -50% -> up to -40%) @Namidaka
  • TimeToReachMaxSpeed has been slightly increased. @Namidaka
  • Fixed a crash that could happen on duel server. @Gotha
  • Desync cause identified and work around implemented. @Gotha
  • Clean some player duel data on disconnect to try to work around the reconnect crash on duel. @Gotha
  • Swing speed formula has been reworked to make hybrid build a little bit more viable, and to prevent 200+ wpf builds from spamming everyone. @Namidaka

swingspeedmodifier

(Swing Speeed formula changes graphically illustrated)



Maps πŸ—ΊοΈ

  • Added "Red Wood Forest" by @polluxo.
  • Added "Quarry" by @Gsälzbär
  • Added "Hexenbrennen" by @Bullero
  • Added "Canals" @LizardWizard
  • Added "Motte" @Bullero
  • Added "Stonehenge" @TruthfulLies of Haven

hexen

(A clan shield formation moves into battle on the new map Hexenbrennen)


Thanks to Horse Balancing Team 🐴

Special thanks to the Horse Balancing Team for the great job they did on creating the 5 templates for mounts, and thanks to the Horse Renaming team for their help in finding new names

horses

(A snapshot of some of the new mounts from the c-RPG.eu website)


horse balancers.

(Horse Balancers presumably)



Server Crash Issue ☠️

We are aware that there are still many crashes. Most issues stemming from taleworlds servers and the exact cause remains unclear. Takeo of the Dev team has broken down crash numbers in recent days and has also directly sent analysis of the crashes to Taleworlds to assist in locating the issues. We appreciate your patience and understanding as we work through these server problems.

Capture1


Official cRPG Discord πŸ’¬

Active daily with a variety of game based and community channels the cRPG Discord provides an easy place to meet and coordinate with thousands of other cRPG Players! Serving as a hub for players the Discord is also useful for players dealing with technical problems or looking for more information on the game! Join the Official cRPG Discord!


Official cRPG Twitter 🐦and Youtube ▢️

We now have a Twitter! Follow us Here for updates and community content! We also have a Youtube where we will be posting gameplay, community videos, trailers and more. Like and subscribe Here!


If you want to help support the development of cRPG, consider donating to us on Patreon!

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