2 1/2 of the makers of the L4D(2) mod Dead Before Dawn went solo and created THE CORE.

Report abuse THE CORE 1.1b installer
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Nov 4th, 2011
109.79mb (115,120,233 bytes)
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You can find the updated full version of THE CORE in this download!

Automatic installer version for THE CORE updated full version 1.1



  • custom signs are now self illuminated
  • All maps now have correct reflections (cubemaps)
  • improvements in some map detail design trough-out the levels
  • updated essential mod file to support directx 8
  • fixed exit doors not closing behind the player in some maps (except for the nightmare elevator)
  • Installer package now fetches for sourcemod dir in the windows registry
  • Chapters now also show their titles in-game

Map 1: (chapter 1: Angular Reality)

  • replaced bts arms in sky-box with decoration lights to optimize performance on low memory bandwidth video cards
  • More "ratman den" decoration to make it look less dull

Map 2: (Chapter 2: A New Companion)

  • moved back the catwalk which is sometimes blocking start catapult movement direction
  • fixed further texture misalignments
  • BTS decoration arm lights were pointing the wrong way

Map 3: (Chapter 3: The Shrine)

  • prevented placement of portals outside the shrine until THE CORE is removed from the altar
  • redesigned the top of the shrine room
  • redesigned shrine entry to be slightly more atmospheric
  • fixed misaligned ceiling texture near gel and excursion funnel area
  • jump panels of the second room now activate when the player enters
  • fixed some Z-fighting props in the jump room BTS area
  • fixed unfinished look of blobulator spawn area above the gel dropper
  • made the pneumatic diversity exit vent more responsive to THE CORE
  • puzzle indicators for tractor beam will now match it's direction color
  • New puzzle in the shrine

Map 4: (Chapter 4: Deadly Intermezzo)

  • extruded glass near "bowling turret" to reduce the chance of blockages when it's tippled over
  • reworked some brushwork in maze area
  • removed ability to place portals in maze area to avoid players skipping the maze entirely

Map 5: (Chapter 5: Euthanazation Vault)

  • decorated the jump hall with extra brushwork and models
  • fixed env_projectedtexture
  • core goodbye line should be a triggered once only
  • texturized laser power control room interior in case that players portal in there
  • prevented players from going trough the tractor beam generator prop
  • sanitized the puzzle around the tractor beam alcove with an escape platform and emancipation grill

Map 6:: (Chapter 6: CatapultClysm)

  • added bonus map
  • fixed GLaDOS announcement triggering multiple times

Map 7: (Chapter 7: Round Tangent)

  • added extra models and brushwork to prevent players spotting the ceiling of the right side entry bts area when crouched.
  • prevented "cutting the race" glitch by replacing core receptacle tube piece with an iris
  • overhauled design of the small test room for a less dull look and removed shallow water areas
  • fixed small room exploit where players could jump & hop the core inside the glass window without having to fling it
  • fixed ability to place a portal on the second fling platform for the CORE race puzzle
  • changed main test room acid texture to the correct deadly slime look
  • corrected misaligned light spots on the exit hatch area
  • removed map prototype GLaDOS power off event in exit area
  • placed exit hatch override in case the player manages to "forget" THE CORE and left it being on the race exit socket
  • gave breakable glass a visually broken style so it seems more obvious that you can break it.
  • fixed succeeded wallprojector puzzle indicators showing unsolved state for the sphere when it is put into the socket for a second time
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THE CORE 1.1b installer
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