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Red Alert: Conquer and Command is a mod for Red Alert 3, that will have 2 totally new factions, new tech buildings and new support power. All units are our own creations, or are based from real-life vehicles/soldiers, and have completely new weapons that aren't in the original Red Alert 3 game. Pretty much the works! We hope to make the game more battle based by encouraging players to fight head on, rather than doing the sneaky peaky, by creating all-new maps with hundreds of thin valleys to form your attacks and approach your enemies... WATCH THIS SPACE FOR MORE NEWS AND UPDATES!
Find out what's been going on during the last few months after our last update.
Posted by leebarguss on Jan 29th, 2010
Yes, I presume you've all been waiting for yet another update! But yet again, we're letting you all down. Priorities in production from Rolling Tank Productions have changed as of recently. These will be explained below:
Just to clarify what's been going on in the last few months; the team have had a serious lack of motivation due to the recent robbery. The time we should have spent starting from scratch on this mod to rebuild it back to what it once was, was focused on education and career. Now, the team have recuperated and are starting to get back on track. But sadly, after long hours of discussion, we believe that our priorities should lead elsewhere. The team as a whole feel that we need to gain more knowledge in the background of game making, and so are going to create a few new INDI projects on a program called Game Maker. These projects will be found on our ModDB Rolling Tank Productions page, along with information and an available download to the working title; Pixel Wars Series. Expect to see steady updates with these games as we find them much more manageable than the RA3: Conquer and Command mod.
This won't be the last of Red Alert 3: Conquer and Command. Expect to see updates in the future when the team have gotten back on their feet and feel that they can commence work on this mod again.