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Red Alert: Conquer and Command is a mod for Red Alert 3, that will have 2 totally new factions, new tech buildings and new support power. All units are our own creations, or are based from real-life vehicles/soldiers, and have completely new weapons that aren't in the original Red Alert 3 game. Pretty much the works! We hope to make the game more battle based by encouraging players to fight head on, rather than doing the sneaky peaky, by creating all-new maps with hundreds of thin valleys to form your attacks and approach your enemies... WATCH THIS SPACE FOR MORE NEWS AND UPDATES!

Report RSS Disbandment!

Conquer and Command's gone to pot... It's time for a Red Alert 3 mod!

Posted by on

Right, so Dan's done a sneeky one:


Previous Post:

"What to do? Are we going to carry this on? Or start again from scratch?

I think we've come to a dead-end.
We need more time to sort out all of the coding and need to sort out what programmes we need.
Are we using the right one?
Do we need to start from scratch?
Hopefully, Dan, your new course will give us a little boosh in the idea making scheme! And get us some moose busting programme with it too :)

We need it sorting out...
Maybe the summer?

RastaSwim
Modeling and Animation"

Response:
"dan2172: well your be happy to know I've bean a bit naughty.......and started modding red alert 3 without teling you....and I have all the needed programs at the monment I've got 2 new units and 4 new base defences and I pretty much know what I'm doing and if you said add a new unit I'd have one up and ingame in about 10 mins.

So I'm ready when you are

Oh and I say start again"


So, it looks like we're disbanding this mod and moving it to Red Alert 3. I'll fill you all in on later details as we get started, and I'll rob some pictures of Dan's current work when I can.

RastaSwim
Modeling and Animation

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