Here's what I plan to do:
- Initial release of the modified Zann Consortium space units. - Consortium Space Mod v1.0 released
- Release of the modified Zann Consortium land units. - started, pending completion
- Release of a the modified Zann Consortium space and land units in one mod. - started, pending completion
- Release of all factions original Space units modified to complete canon specs. This will include armament, size, complement, speed, hyperspace speed, hull, shielding, etc. Zann units will keep their Consortium Space Mod properties but will have canon squadron size, shielding, hull, size, speed, etc. - pending completion
- Release of all factions original Land units modified to complete
canon specs. This will include armament, size, complement, speed, hull, shielding, etc. Zann units will keep the properties of the planned Zann Consortium land mod but will have canon squad size,
shielding, hull, size, speed, etc. - pending completion
- Release of all factions original space and land units modified to complete
canon specs in
one mod. - pending completion
- Release of the above mod with all units unlocked and set to canon specs. For example, all pirate units will be available for hire at the cantina. Other units and planets that for some reason exist in the code, but are not playable in the game.
- Release of the above mod with additional units not included in the game. This could be released as several mods that may include different eras like clone wars, legacy, etc.
One reason why I started this mod was that I had played other canon mods and found them lacking in either completeness or game balance. My goal is to make everything to established canon while using the properties that do not have established canon to balance the game. I will also endeavor to accentuate each faction's strengths and weaknesses, making each one unique and thus the strategy when playing as or against different factions unique as well.
Happy Gaming!