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Command & Conquer C.A.B.A.L Rising is a remake of the renowned Command & Conquer Firestorm. With new units and refurbished models of the original game, C&C C.A.B.A.L Rising brings you a more exciting and 3D perspective of the C.A.B.A.L Crisis following after the Third Tiberium War.

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The List of structures/units for The Forgotten Faction - Fortress Maximus

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Forgotten Faction

Side colour: green.

Peculiarity: no conventional humans, the entire
Forgotten force is composed by mutants and Tiberium life forms.

Technology: massive use of Tiberium weaponries and
creatures, modified civilian vehicles and
conventional military units, Tacitus secrets. All mutants are able to heal in
Tiberium. Most of the vehicles can transport infantry.

Game style: guerrilla and trench warfare. “Hold the
position” tactics.

Structures:

Construction Yard.

Crane. Building structure, adds a building tail.

Tiberium Power Plant. Can be upgraded with blue
Tiberium reactors to increase the power output.

Refinery.

Hovel Acts as barracks, can produce, heal and
replenish mutants infantry units.

Red Zone Camp. Acts as armory. Enables tier 2 infantry
and special upgrades.

Radar Station. Acts as radar. Enables basic and air
upgrades.

Vehicle factory.

Airfield. Up to 4 aircrafts can be produced, repaired
and rearmed.

Research center. Acts as technology center. Enable
tier 3 units and unit’s upgrades.

Tacitus Sanctuary. Tier 3.5 structure. Necessary to
build Judicator. Enables offensive and support abilities.

Base defenses/support:

Barricades.

AP base defense. Vulcan turret. Ability: stealth
detection. Upgrade: Gauss Cannon.

AT base defense. Grenade launcher. Ability: stealth
detection. Upgrade: Tacitus enhancement.

AA turret. Quad gun. Ability: stealth detection. Upgrade: Tungsten.

Advanced ground defense. Tremor tower. It fires a
concussion projectile that damages and slow down all ground units in the area
of impact. Ability: stealth detection.

Tiberium Silo.

Support structure. Blossom tree. Can be placed on a
Tiberium field and increases the
Tiberium growth. Can be destroyed.

Support structure. Tunnel. Allows to move ground units
instantly in the battlefield. If both sides of the tunnel are destroyed, all
units inside are destroyed.

Support structure. Support airfield. Can rearm and
repair up to 4 air units.

Super weapon. Veinhole Laboratory. Experimental
structures that launches a Veinhole monster to the enemy base. Veins spread
around an area and rapidly damage and destroy all ground targets for a period
of time.

Infantry units:

Basic infantry. Rioter squad. Basic infantry armed
with assault rifles. Ability: Can dig trenches able to host up to 3 infantry
squadrons. Trenches cannot be dug on Tiberium fields. Upgrades: Horde. Tiberium
ammunitions.

AT infantry. Tiberium Fiend. Squad of feral beasts
that launch Tiberium shards against enemy vehicles. Ability: can burrow a hole
to hide from enemy sight. Upgrades: Tiberium ammunitions.

Garrison clearer/Anti infantry. Visceroid Master. Special
trainer armed with AP grenades, able to clear garrisoned buildings and control
up to 5 Visceroids effective against all light ground units. If the master dies,
Visceroids become neutral but don’t attack other mutant units. Killed
Visceroids can be replaced. Upgrades: Red Zone Training.

Engineer. Sapper. Acts as an engineer. Secondary
ability: can detect stealth units and remove mines from the battlefield.

Tier 3 infantry. Marauder. Heavy assault infantry
armed with a portable Gatling gun, effective against enemy infantry and air
units. Upgrades: Red Zone Training. Tiberium Ammunitions.

Tier 3 infantry. Hijacker. Unarmed infantry able to
take control of all ground units (civilian vehicles included), except
harvesters and epic units. Abilities: Can disguise into a civilian. Upgrade: Red
Zone Training.

Commando 1. Umagon. Elite sniper permanently stealth
armed with a long range shotgun, effective against all ground and aerial
infantry units. Ability: Can detect stealth units. Leadership: all the allied
units within her range get a range and firepower bonus.

Commando 2. Ghostalker. Elite infantry armed with a modified railgun
able to attack all the units in his line of fire. Effective against vehicles.
Can use C4 against structures and enemy walkers.

Vehicles:

Base expansion
unit. Settler. Expansion vehicle. Deployable into outpost. Can spread
repair drones.

M.C.V.

Harvester. Secondary ability: can be disguised as
civilian vehicle.

Scout/Stealth detector. Humvee. Fast light vehicle
armed with a machine gun. Can transport 1 infantry squad. Detects stealth
units. Can be individually customizable with: MEDEVAC equipment (heals allied
infantry), KEM missiles (effective against slow ground targets and can clean
garrisoned structures), AA quad battery, (benefits from Tungsten upgrade)repair
drones. Upgrade: Gauss cannon. (only for machine gun version)

Transport. Scrapbus. Modified civilian vehicle armed
with a Vulcan cannon able to transport
up to 2 infantry squads. Infantry can fire inside the vehicle. Upgrades: Battle Bunker. Gauss Cannon.

Basic tank. Scavenger. Armed with a 105mm cannon and a
frontal bulldozer blade for extra protection and mine cleaning. Can be
individually upgraded with 2 TOW AT missiles. Upgrade: Battle Bunker. Scavenger
Armor.

AT/AA. War camper. Modified civilian vehicle armed
with AT/AA missiles (do extra damage against capital ships). Can transport 1
infantry squad. Upgrades: Battle Bunker. Scavenger Armor.

Support vehicle. Mobile Sensor Array. Support
unit which spawns repair drones. Once
deployed can detect enemy stealth, subterranean and camouflaged units from a
large radius.

Tier3 vehicle. Weed eater: Fast incursion vehicle
armed with frontal grinder, able to crush enemy infantry, light vehicles and
destroy enemy Tiberium fields. Upgrades: Scavenger Armor.

Tier3 vehicle. Mastodon tank. Precursor of Mammoth
tank, it’s armed with dual barreled 120mm cannons, it can crush lighter vehicles.
It can increase the firepower adding up to 2 infantry squads. Upgrades: Scavenger
Armor, Tacitus enhancement.

Artillery. Ironback. Walking self propelled howitzer
which uses Tremor technology. It must deploy in order to fire. Once deployed,
it fires a concussion projectile that damages and slow down all ground units in
the area of impact. It leaves husks once destroyed.

Epic unit. Tacitus Judicator. Massive tracked vehicle
armed with Tacitus energy beam, able to decimate most of ground units. Abilities:
Can crush lighter vehicles. Chaos blast. All the units and base defenses in the
area become berserk and attack themselves.

Aircrafts:

Stealth detector/Fighter. Harpy. Fast helicopter armed
with twin 20mm cannon effective against infantry and air units. Can detect
stealth units. Upgrade. Tiberium ammunitions.

AT/ ground attack. Black ghost. Heavy gunship armed
with Maverick Missiles effective against vehicles and base defenses. Upgrades: Tacitus
Enhancement.

Bomber. Vindicator. Supersonic precision bomber armed
with Daisy Cutter para bombs. Upgrade: Tacitus Enhancement.

Abilities:

From Red Zone Camp.

Horde of Riot. Deploys 5 squads of veteran Rioters in
the battlefield.

Feral team. Deploys 4 teams of Tiberium Fiends and
Visceroid Masters in the battlefields.

Vehicle thieves. Deploys 5 hijackers on the
battlefield. Research center required.

From Radar Station.

Guerrilla scan. Removes the shroud over civilian,
garrisoned and construction yards for a short period of time.

Dummy structures. Creates fake structures to deceive
the enemy.

From Airfield.

Shock mines. EMP mines are dropped in the battlefield,
damaging and paralyzing all the vehicles.

Avenger’s assault. A squadron of Vindicator bombers
attacks an area. Research center required.

From Tacitus Sanctuary.

Tacitus storm. Creates an artificial lightning storm in
an area that damages units and structures.

Chaos. For a short period of time, all the units and
base defenses in the area become berserk and attack themselves.

Falling star. A hijacked satellite crashes against the
enemy base, demolishing lighter structures.

Upgrades:

From Red Zone Camp.

Horde: increases the number of soldiers per each
squadron and enables Stinger missiles against air units. Units affected: Rioter
Squad.

Red Zone Training: increases the infantry resistance
and the speed in the battlefield. Units affected: Visceroid Master, Marauder,
Hijacker.

From Radar Station.

Tiberium reactor. Individual upgrade that doubles the
Energy reactor’s power output.

Tiberium ammunition. Conventional bullets are replaced
with blue Tiberium ammunitions, increasing the firepower. Units affected:
Rioter, Tiberium Fiend, Marauder, Harpy.

Battle bunker. All the vehicles can deploy into
stationary bunkers, increasing their armor and allow to host 1 more infantry
squad. Units affected: War Camper, Scrapbus, Scavenger.

Gauss cannon. Increase the AP efficiency and gives a
small damage area. Structures/Units affected: Vulcan turret, Humvee (only
machine gun version), Scrapbus.

From Research Center.

Tungsten projectiles: Replace conventional flak
ammunitions with tungsten projectiles, increasing the range and their
firepower. Structures/Units affected: Quad cannon, Humvee (only AA quad
version).

Scavenger Armor. Additional armor plates increases the
overall resistance to enemy fire. Units affected: War Camper, Scavenger tank, Weed
Eater, Mastodon tank.

Tacitus Enhancement. Replaces all conventional
warheads with Tacitus energy blast warheads, increasing the firepower and
adding a damage area. Structures/Units affected: Grenade launcher, Mastodon tank,
Black Ghost, Vindicator.

Post comment Comments
wilmet
wilmet - - 109 comments

Not to sound like an *sshole, but aren't some of these things perhaps too "hi-tech" for the forgotten (supersonic bombers, walking howitzers)?

Also, perhaps if it is possible, you could add some features that are a bit like the GLA from C&C Generals: a mobile radar truck that acts as radar, no need for power generators for the base but slower build times/lower HP buildings...

This is just a suggestion to make the side more unique compared to the others, so no offense intended or anything.

Good luck with the mod, it looks very promising, I loved TS and Firestorm back in the day :-)

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Cultist56 Author
Cultist56 - - 134 comments

hey nah always appreciate constructive criticism :) the public is what drives this mod!
haha umm well this is not the final list :) ill speak to FortressMaximus about it and we'll revise the balance issues and as you said to high tech wepaonary
and sure we'll take that into consideration :) low HP buildings ummm will not be all buildings thou some will be stronger
and slow build times yes!
and again no its greatly appreciated i wish more people would either say the stuff on the mod is good or bad so i have an indication when im making stuff ==''
and thankyou :) haha likewise , firestorm first game i ever played :)

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FortressMaximus
FortressMaximus - - 1,664 comments

Oh, welcome Wilmet! I'm Rygar on Revora forums. Long time no see!

I'm the responsible of all factions and you deserve some answers.

The Forgotten is the most complicated side because it's a mix between: guerrilla warfare, old TS technology stolen from GDI, Nod, Cabal, etc...
Tacitus secrets, and this is revealed once the Forgotten got the Tier 3. In Tier3 they get all the necessary stuff to counter the global armi (GDI), the most influent cult (the brotherhood), the artifical intelligence (CABAL) and a super advanced race (Scrin). Without this technology, the Mutants don't have a chance.

Speaking in detail: the walking artillery was necessary for balance reason, they need something which leaves husks and can be capturable, just like other factions.

I don't know if a mobile radar is possible, because radar is a tier 2 structure, and allows support powers and upgrades. Is it possible with a vehicle?

Supersonic bomber: if you think about it it's a technology of the '60 (do you remember the Black Bird?), so mutants can use it without problems.

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Cultist56 Author
Cultist56 - - 134 comments

yhee what he said :P

Reply Good karma+1 vote
wilmet
wilmet - - 109 comments

Wow, Rygar, that's a blast from the past :-) How you been?

Anyhoo like I said, just throwing out some ideas, I'm sure you guys will have it handled.

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