Return to Alpha - the mod which return the players to similar old versions CoD4 (Pre-Alpha). This mod restore unused and cut things which developers not use it in release version. The missions will be provided as planned by the developers, but with some of my improvements, which don't having even in Pre-Alpha Builds.

Report RSS CoD4 MW: Return to Alpha - 'Ultimatum', 'All in' and 'No Fighting in the War Room'

Showcase 3 mission 'Ultimatum', 'All in' and 'No Fighting in the War Room' and patch note.

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New gameplay CoD4 MW : Return to Alpha IS HERE! version 2.5

Changes:

- Problem with memory limits no longer exist for now. Special thanks to Bogdan Konstantinou for help!

- 'mod.ff' file now no exist in mod. For launch mod just need open the .exe file of the game

- Changed default values for some dvars

- Added more HUD images from pre-alpha builds. Special thanks to Adam445 for help

- Restored weapon firing mode (full-semi) for AK-47 AK-74u, M16A4 and M4 (without attachments, only stock version)

- Re-worked some sounds

- Re-worked battlechatter scripts: for americans was restored more voicelines, which no plays in CoD4 ( Example : 'Alavi reloading!', 'Barb covering!', 'Enemy troops! 150 meters' and etc.) and removed some scripts lines from CoD2

- For R700, Desert Eagle, M9, W1200, M1014 been returned old names from 253 build ( Example : R700 - Remington 700, M9 - M9 Beretta, W1200 - Winchester 1200 and etc.)

- Restored old textures for S.A.S, USMC Force Recons and Ultranationalists. For better view you can watch on ModDB

- Fixing HUD elements

Mission changers :

- 'F.N.G' : was changed spawn point in beginning of the mission and changed .vision scripts for the level

- 'Crew Expendable' : added more dialogs on the level, include and on the russians

- 'Coup' : added more dialogs, fixed some sounds and sky box on the level was changed

- 'Charlie Don't Surf' : restored old loadout of the mission (M16A4/M203 instead of M4)

- 'The Bog' : added some random game event. They have in ModDB page

- 'War Pig' : changed scene with alley and will be added dialog about one H.I explosives round

- 'Ambush' : restored unused enemies on the level

- My custom levels was ported to the mod, but, this levels WILL BE REWORKED IN FULL!

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