C&C: Reloaded 2.4 released with focus in AI improvements and gameplay balance changes.
The most noticeable changes of this release are:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting AI Teams in multiplayer. Now AI can't cheat prerequisites.
- Added 2 new single player maps. These 2 are Tiberian Sun demo missions.
- Enabled a placement preview of the structures.
- Soviets now can choose between Tesla Coil or the Tesla Tower, But once you build one type you won't be able to build the alternative until you sell all the Teslas. Similar to Tech Center/Tech Lab logic.
- Replaced the old GDI Orion ship. Now it uses the EMP cannon for forcing the submerged units to emerge and then attack with the cannon. Previously it was a support unit.
If somebody is interested to read the full changelog, please visit here:
Forums.revora.net
thank you! glad to see some updates!
but i dunno if its a bug or a feature, but deployed Tick Tanks are not being repaired by NOD Repair Vehicles
That would be a bug, I have to check it
i played a bit, and it seems that ANY NOD deployed vehicle is not being able to get some repairs
Not sure if it's a bug or a balancing patch... Venoms now can't deploy for repairs.
I thought I'd let you know :)
Both, like the Srondinger cat.
It could deploy to land until recently but with latest changes it got broken but I forgot to hide the deploy icon
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