Working on a new module from scrach using the "Native Model" and aim to make my own clone wars conquest module fully working and compatible with Warband.
Yes we are constantly working on the mod as we speak, but there is alot of things to address specially with the ported version over to Warband my friend, so be patient and may the force be with you!
Love the idea and it's a shame conquest was not ported to warband, but some of the planets are in the wrong place. for example; Byss was a deep core world, meaning it should be right in the middle. not the outer rim. the viking conquest mechanics would also be a nice addition to the mod as seen in a world of ice and fire, which i greatly prefer to a clash of kings. there's the potential to buy starships that are an actual physical entity like the boats, and not a piece of scripting like in SWConquest, and have the water act as space. or, scenic menues displaying the planet settlement you are visiting.
i know it's a lot to ask for but right now, you really are one of the only warband star wars mods out there; something we sorely need as we await bannerlord.
noice
Nice map. Is this the one from Star Wars Conquest? and good luck in turning it into a Clone Wars map
p.s don't forget to change the starting year.
Yes, this is the one from the original SWC. It should work perfectly.
Please get this mod going....
I would love it like swconquest for the first M&B.
(everyone ho has never played SWC... you get M&B I and download it!!)
Yes we are constantly working on the mod as we speak, but there is alot of things to address specially with the ported version over to Warband my friend, so be patient and may the force be with you!
Gonna be honest the lack of hutt gets on my nerves so the hutt cartel will become powerful under my command when the mod is out
Nal Hutta is in the wrong sector, Wrvh.home.xs4all.nl
I am still excited to try this, if the download ever finishes. it always takes years to download from here.
Love the idea and it's a shame conquest was not ported to warband, but some of the planets are in the wrong place. for example; Byss was a deep core world, meaning it should be right in the middle. not the outer rim. the viking conquest mechanics would also be a nice addition to the mod as seen in a world of ice and fire, which i greatly prefer to a clash of kings. there's the potential to buy starships that are an actual physical entity like the boats, and not a piece of scripting like in SWConquest, and have the water act as space. or, scenic menues displaying the planet settlement you are visiting.
i know it's a lot to ask for but right now, you really are one of the only warband star wars mods out there; something we sorely need as we await bannerlord.
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