Hello and welcome to City 17, a mod for Half-Life 2.

Report this article City 17 v4.0 Beta 2 available

City 17 v4.0 Beta 2 is available now, new screenshots are add.

Posted by freredarme on Mar 16th, 2008 digg this super bookmark


City 17 v4.0 Beta 2 is available now!

City 17 v4.0 Beta 2 City 17 v4.0 Beta 2


City 17 v4.0 Beta 2 City 17 v4.0 Beta 2


Missing weapons for Impulse 101 in-game:
CMP150 => give weapon_cmp150
AR2 => give weapon_ar2
STUNSTICK => give weapon_stunstick

Changelog (Beta 2):

Added:
8 maps (8 + 2 = 10)
9 backgrounds (9 + 1 = 10)
Sounds for NPC
DownloadLists

Fixed:
Textures models
Textures mapping
Folder 'scripts'
Folder 'cfg'
Folder 'Vgui/Chapters'
Folder 'Ressource'
Gameinfo.txt and maplist.txt

Download:
City 17 v4.0 Beta 1 to Beta 2
City 17 v4.0 Beta 2

Comments
Connway
Connway Mar 17 2008, 1:47am says:

The new models and sounds are pretty good. The new .357 model is very nice.

The normal zombie is way to strong now, ladders don't work properly, the game crashed when I tried to save, and you should add autosave points. Really annoying having to start the entire map over again.

Overall it's pretty good, but it still needs more work.

+3 votes     reply to comment
freredarme
freredarme Mar 18 2008, 3:37am replied:

The maps of the mod (e3) is original :)
The 357 by 'Vertrasher', a good creator!

+1 vote     reply to comment
Hijack
Hijack Mar 17 2008, 3:14am says:

Yeah, really cool, what is in the mod. But what is it built for? Do you recreating the E3 maps or do you want to build your own story??

+1 vote     reply to comment
freredarme
freredarme Mar 18 2008, 3:39am replied:

News weapons, effects, models; sounds, (beta weapon and news), new map and e3 map (original).

+1 vote     reply to comment
sathanas
sathanas Mar 17 2008, 10:45am says:

Going to guess at no checkpoint style autosaving as that would crash the game when the save process fails to create the save image, which is what is causing the crashes during saving.

+1 vote     reply to comment
freredarme
freredarme Mar 18 2008, 4:05am replied:

Did you have a solution?

+1 vote     reply to comment
sathanas
sathanas Mar 18 2008, 10:35am says:

Nah. I looked really hard for one too. I'm not a programmer but I was hoping that there was a console variable in game to disable them. Could not find one for the life of me. Sorry.

+1 vote     reply to comment
Vosvoy
Vosvoy Mar 18 2008, 10:53am says:

Good news ! The new model and weapons are pretty good work

+1 vote     reply to comment
zorgofborg
zorgofborg Mar 21 2008, 3:52pm says:

In my use, the quicksave function works -but- crashes the program. Once I reload City 17, I can select my last quicksave and continue.

Maybe this helps.

Otherwise, so far it is a pretty cool game (but the zombies _are_ too hard... I dunno if that is on purpose or not.)

+1 vote     reply to comment
freredarme
freredarme Mar 22 2008, 2:10am replied:

Npc_zombies are too hard, yes I know (350hp or 400hp), it's not easy, is good.

For the quicksave function, is a big problem, i don't have solution for the moment, sorry.. don't save :(

+1 vote     reply to comment
NerdIII
NerdIII May 7 2008, 5:53pm says:

I tried to play it, but:
- quick save = crash
- loading after dying = crash
- 0.5 FPS in most areas for no obvious reason
- you cannot make single zombies a harder target by giving them 4 times the health, it just takes longer to finish them; fast zombies is the way to go
- in the first map i cannot go through the white light at the end of the tunnel. It is made of some glass but wont break.
- it is very hard to jump around the corner in the back end of the tentacle room

OTHERWISE the gameplay was fun. I'd play it again when it leaves beta status.

+1 vote     reply to comment
freredarme
freredarme Jun 24 2008, 7:10am replied:

Mapping by valve, is not my fault :)
I know for the quicksave.. I need new coder.
In the first map, after trought the white light on the tunnel is the end!

+1 vote     reply to comment
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Released Mar 9, 2008
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