New features and fixes
Added many community made maps
added camera mod for greater zoom range
added new tactical marine, assault marine, and vanguard veteran models
fixed terminators appering grey in campign
bloodletter fx fixed
Lord of change fx fixed
rubric marine speed fixed
added chaos dreadclaw
aspiring sorcerers and the lord of change now fire magical bolts of energy that do 50 damage each
moved rhino back to machine cult
max generators halved, each generator now has twice as much cost, build time, and power generation, this will save some clicking without much impact on gameplay
increased bloodthirster flying speed to a normal level, it was far too slow
buffed shining spear laser lance
fire prism now has focused and dispersed fire modes
reduced scarab flying speed
shining spears now regenerate slowly when not in combat
shining spears are now heavy infantry
eldar jetbike and shining spears now have more space between squadmembers
eldar rangers now require the soul shrine
eldar banshees no longer require the soul shrine
smite damage reduced
doombolt damage reduced
improved ork ai
added necron pylon and sentry pylon
added tomb stalker
added lychguard
added deathmarks
Necron AI can build the new units
increased monolith health to 2000 from 1500
fixed monolith movement, it will now move and turn smoothly like a hovercraft
monolith now has unlimited jump distance
all necron infantry can now teleport to their buildings just like warriors
nightbringer now trains at the energy core
removed fog from multiplalyer maps
reduced lasgun damage vs heavy infantry vehicles and buildings
increased hellhound damage vs buildings
increased heavy bolter damage vs heavy infantry
increased burst cannon ap damage
Known issues
aspiring sorcerer warp time doesn't work
howling banshee scream will demoralize themselves
CSM untextured in campaign