The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.

Description

v1.7 adds the Vostroyan Firstborn, new ai strategy's, and campaign difficulty changes. Including new units, the laser destroyer and thunderer, that aren’t buildable in the current version of the Vostroyan mod.

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Cinematic Battles v1.7 for Dark Crusade (OBSOLETE)
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LaC0mmander
LaC0mmander - - 113 comments

Where is the 4 gig patch?

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Capt_Cole Author
Capt_Cole - - 50 comments

Its the link below the installation instructions.
Moddb.com

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Guest
Guest - - 694,579 comments

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nihil1602704119
nihil1602704119 - - 7 comments

Hi friend, I'd like to report some bugs I found

Leman Russ tanks have their bolters without textures

Vostroyan anti-tank team doesn't have icon

Sisters of battle squad has some heads without textures

For some reason rubric marines of the thousand sons race didn't have their bolters when I first played, then it appeared the second time.

Tau pathfinders reveal infiltrated units only when they are extremely closed, almost in close combat

The air still like before... don't flying unless you use the jump ability, don't know if this is intentional

Necron destroyers are extremely fast, causing some troubles

I think that's all by the moment

I want to say that I still ******* loving this mod, especially the new Taurox unit and the difficulty balance.

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