v1.7 adds the Vostroyan Firstborn, new ai strategy's, and campaign difficulty changes. Including new units, the laser destroyer and thunderer, that aren’t buildable in the current version of the Vostroyan mod.
Installation
If you've installed this mod before delete the old cinematic_battles folder and
cinematic_battles.module before installing the new version.
1. Download and Launch the 4gb_patch executable and navigate to your Darkcrusade.exe file
and patch it. As soon as that's done click "Another file" and search for the
GraphicsConfig.exe file and patch that one too
2. Extract the Cinematic_battles folder and Cinematic_Battles.module to your dark crusade
directory
3. Launch the game and activate the mod in the game manager.
Moddb.com
General:
Orks can no longer build zap guns or battlefortresses on the Hyperion peaks mission.
Increased the strength of the attackers force on the Hyperion peaks mission.
Reduced ai starting resources on the Hyperion peaks mission.
Adjusted the number of kills needed to win the eres badlands mission to better reflect the
relative strength of each races infantry. ie, you have to kill more guardsman now, and
fewer space marines.
New campaign difficulty settings:
easy – enemy requisition rate decreased by 30%.
normal – enemy requisition rate is the same as yours.
hard – enemy requisition rate increased by 30%.
Halved the build time of turrets.
SM and CSM infantry have lost their frag missiles, because it was screwing up the missile
launcher model.
added AutoAbilities (this is a beta feature, it hasn't been fully tested, there could be
bugs)
added AutoAbilities support for the new races (thousand sons, vostroyan firstborn,
tyranids)
New race: Vostroyan Firstborn. Including new units, the laser destroyer/thunderer, that
aren’t buildable in the current version of the vostroyan mod.
New units:
added taurox for Imperial Guard
added hellsmith for chaos
Chaos:
defiler: added autocannon tracer.
fixed the missing missile launchers.
added new buildplans for ai, including a renegade strategy.
khorne berserker champion no longer requires tier 2 addon.
reduced the reinforcement cost of khorn berserkers from 70 to 50 and reduces reinforcement
time when not in combat.
khorne berserkers now have krak grenades, and the squad leader has melta bombs, requires
armory.
ai will now use the plague marine and rubric marine abilitys.
terminators no longer suffer an accuracy penalty when moving and shooting storm bolters.
Eldar:
fixed the dire avenger exarch.
Firstborn: added death fx to the macharius.
Guard:
added heavy bolter and flamer upgrades to the chimera.
reduced generals airstrike range to 50.
added melta cannon and heavy flamer upgrades.
the marauder bombs are back to there normal speed.
Necrons:
gave campaign lord the ability to spawn lychguards like in skirmish.
ai will now spawn lychguards.
attack scarabs now have jump animations.
the nightbringer now has a death animation.
the nightbringer can now jump like assault marines do.
flayed one get back up chance increased from 50% to 70%.
immortals no longer t-pose during teleports.
Orks:
greatly reduced flash gitz training time.
Sisters of Battle:
fixed the avenging angels ability, now usable by ai.
penitent engines now come in squads of three, the cost per engine has been reduced by 66%.
reduced living saint resurrection chance from 75 to 20, and reduced her cost to 250r/100p.
added improved models for rhino, immolator, and exorcist.
replaced rhino, immolator and exorcist models with better ones.
the exorcist can now fire missile volleys like the whirlwind.
Space Marines:
fixed the missing missile launchers.
the thunderhawk can now be repaired.
predators accelerate/brake faster.
thunderfire cannons are no longer caped at 3, and no longer have a techmarine squadleader.
added standground default stance to many units.
fixed a freeze that would occur during the eldar stronghold ending cinematic, it was caused
by the librarian model.
terminators no longer suffer an accuracy penalty when moving and shooting storm bolters.
Tau:
reduced firewarrior honor guard reinforcement cost.
vespid now require the path of enlightenment building.
reduced sniper drone damage, and modified its shooting fx.
broadside battlesuit no longer needs to entrench to fire its railgun.
added ion cannon, smart missile upgrades to the hammerhead.
hammerhead and devilfish now have jump animations.
Thousand sons:
fixed predator tracers.
added several fx to turrets.
added a bunch of new animations for the disk sorcerers.
reduced flamer of tzeentach cost from 20 to 15.
Models, art and code contributed by:
UA team
tyranid team
codex team
objective points team
skirmish ai team
vanilla model fixes team
Special thanks to: Kekoulis, Gambit, and Thudo for their advice
Where is the 4 gig patch?
Its the link below the installation instructions.
Moddb.com
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Hi friend, I'd like to report some bugs I found
Leman Russ tanks have their bolters without textures
Vostroyan anti-tank team doesn't have icon
Sisters of battle squad has some heads without textures
For some reason rubric marines of the thousand sons race didn't have their bolters when I first played, then it appeared the second time.
Tau pathfinders reveal infiltrated units only when they are extremely closed, almost in close combat
The air still like before... don't flying unless you use the jump ability, don't know if this is intentional
Necron destroyers are extremely fast, causing some troubles
I think that's all by the moment
I want to say that I still ******* loving this mod, especially the new Taurox unit and the difficulty balance.